isle/LEGO1/islepathactor.h

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#ifndef ISLEPATHACTOR_H
#define ISLEPATHACTOR_H
#include "legopathactor.h"
#include "legoworld.h"
#include "mxtypes.h"
// VTABLE 0x100d4398
// SIZE 0x160
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class IslePathActor : public LegoPathActor {
public:
IslePathActor();
// OFFSET: LEGO1 0x10002ea0
inline virtual const char* ClassName() const override // vtable+0x0c
{
// 0x100f0104
return "IslePathActor";
}
// OFFSET: LEGO1 0x10002eb0
inline virtual MxBool IsA(const char* name) const override // vtable+0x10
{
return !strcmp(name, IslePathActor::ClassName()) || LegoPathActor::IsA(name);
}
// OFFSET: LEGO1 0x10002ff0 TEMPLATE
// IslePathActor::`scalar deleting destructor'
inline virtual ~IslePathActor() override { IslePathActor::Destroy(TRUE); }
virtual MxResult Create(MxDSObject& p_dsObject) override; // vtable+0x18
virtual void VTable0xcc(); // vtable+0xcc
virtual void VTable0xd0(); // vtable+0xd0
virtual void VTable0xd4(); // vtable+0xd4
virtual void VTable0xd8(); // vtable+0xd8
virtual void VTable0xdc(); // vtable+0xdc
virtual void VTable0xe0(); // vtable+0xe0
virtual void VTable0xe4(); // vtable+0xe4
virtual void VTable0xe8(MxU32 p_1, MxBool p_2, MxU8 p_3); // vtable+0xe8
virtual void VTable0xec(); // vtable+0xec
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inline void SetWorld(LegoWorld* p_world) { m_pLegoWorld = p_world; }
inline LegoWorld* GetWorld() { return m_pLegoWorld; }
private:
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LegoWorld* m_pLegoWorld; // 0x154
MxFloat m_unk158;
MxFloat m_unk15c;
};
#endif // ISLEPATHACTOR_H