isle/LEGO1/legoentity.h

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#ifndef LEGOENTITY_H
#define LEGOENTITY_H
#include "mxentity.h"
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#include "mxvector.h"
#include "extra.h"
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#include "decomp.h"
// VTABLE 0x100d4858
// SIZE 0x68 (probably)
class LegoEntity : public MxEntity
{
public:
// Inlined at 0x100853f7
inline LegoEntity()
{
// TODO
}
__declspec(dllexport) virtual ~LegoEntity() override; // vtable+0x0
virtual MxLong Notify(MxParam &p) override; // vtable+0x4
// OFFSET: LEGO1 0x1000c2f0
inline const char *ClassName() const override // vtable+0xc
{
// 0x100f0064
return "LegoEntity";
}
// OFFSET: LEGO1 0x1000c300
inline MxBool IsA(const char *name) const override // vtable+0x10
{
return !strcmp(name, LegoEntity::ClassName()) || MxEntity::IsA(name);
}
virtual void vtable18(); // vtable+0x18
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virtual void Destroy(MxBool); // vtable+0x1c
virtual void ParseAction(char *); // vtable+0x20
protected:
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void Reset();
undefined m_unk10;
undefined m_unk11;
MxVector3Data m_vec1; // 0x14
MxVector3Data m_vec2; // 0x28
MxVector3Data m_vec3; // 0x3c
undefined4 m_unk50;
undefined4 m_unk54;
undefined m_unk58;
undefined m_unk59;
// For tokens from the extra string that look like this:
// "Action:openram;\lego\scripts\Race\CarRaceR;0"
ExtraActionType m_actionType; // 0x5c
char *m_actionArgString; // 0x60
MxS32 m_actionArgNumber; // 0x64
};
#endif // LEGOENTITY_H