isle/LEGO1/lego/sources/3dmanager/lego3dview.cpp

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// Lego3DView.cpp : implementation file
//
#include "lego3dview.h"
#include "viewmanager/viewmanager.h"
DECOMP_SIZE_ASSERT(Lego3DView, 0xa8)
/////////////////////////////////////////////////////////////////////////////
// Lego3DView
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// FUNCTION: LEGO1 0x100aae90
Lego3DView::Lego3DView()
{
m_pViewManager = 0;
m_previousRenderTime = 0;
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m_unk0x98 = 0;
m_pPointOfView = 0;
}
// FUNCTION: LEGO1 0x100aaf30
Lego3DView::~Lego3DView()
{
Destroy();
}
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// FUNCTION: LEGO1 0x100aaf90
BOOL Lego3DView::Create(const TglSurface::CreateStruct& rCreateStruct, Tgl::Renderer* pRenderer)
{
double viewAngle = 45;
if (rCreateStruct.m_isWideViewAngle) {
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viewAngle = 90;
}
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float frontClippingDistance = 0.1;
float backClippingDistance = 500;
if (!LegoView1::Create(rCreateStruct, pRenderer)) {
return FALSE;
}
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assert(GetView());
GetView()->SetFrustrum(frontClippingDistance, backClippingDistance, viewAngle);
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assert(GetScene());
assert(!m_pViewManager);
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m_pViewManager = new ViewManager(pRenderer, GetScene(), 0);
m_pViewManager->SetResolution(GetWidth(), GetHeight());
m_pViewManager->SetFrustrum(viewAngle, frontClippingDistance, backClippingDistance);
m_previousRenderTime = 0;
m_unk0x98 = 0;
// // NOTE: a derived class must inform view manager when it configures
// // its (Tgl) view: calling Tgl::View::SetFrustrum() should be
// // accompanied by calling ViewManager::SetFrustrum()
return TRUE;
}
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// FUNCTION: LEGO1 0x100ab0b0
void Lego3DView::Destroy()
{
if (m_pPointOfView) {
m_pPointOfView = 0;
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m_pViewManager->SetPOVSource(0);
}
delete m_pViewManager;
m_pViewManager = 0;
LegoView1::Destroy();
}
// FUNCTION: LEGO1 0x100ab100
BOOL Lego3DView::Add(ViewROI& rROI)
{
assert(m_pViewManager);
m_pViewManager->Add(&rROI);
return TRUE;
}
// FUNCTION: LEGO1 0x100ab170
BOOL Lego3DView::Remove(ViewROI& rROI)
{
assert(m_pViewManager);
m_pViewManager->Remove(&rROI);
if (m_pPointOfView == &rROI) {
m_pPointOfView = 0;
m_pViewManager->SetPOVSource(0);
}
return TRUE;
}
// FUNCTION: LEGO1 0x100ab1b0
BOOL Lego3DView::SetPointOfView(ViewROI& rROI)
{
Tgl::FloatMatrix4 transformation;
Matrix4 mat(transformation);
Tgl::Result result;
m_pPointOfView = &rROI;
assert(m_pViewManager);
m_pViewManager->SetPOVSource(m_pPointOfView);
assert(GetCamera());
rROI.GetLocalTransform(mat);
result = GetCamera()->SetTransformation(transformation);
assert(Tgl::Succeeded(result));
return TRUE;
}
// FUNCTION: LEGO1 0x100ab210
// FUNCTION: BETA10 0x1017d230
BOOL Lego3DView::Moved(ViewROI& rROI)
{
assert(m_pViewManager);
if (m_pPointOfView == &rROI) {
// move the camera
Tgl::FloatMatrix4 transformation;
Matrix4 mat(transformation);
Tgl::Result result;
assert(GetCamera());
rROI.GetLocalTransform(mat);
result = GetCamera()->SetTransformation(transformation);
assert(Tgl::Succeeded(result));
m_pViewManager->SetPOVSource(&rROI);
}
return TRUE;
}
// FUNCTION: LEGO1 0x100ab270
double Lego3DView::Render(double p_und)
{
assert(m_pViewManager);
m_pViewManager->Update(m_previousRenderTime, p_und);
m_previousRenderTime = TglSurface::Render();
return m_previousRenderTime;
}
// FUNCTION: LEGO1 0x100ab2b0
ViewROI* Lego3DView::Pick(unsigned long x, unsigned long y)
{
return m_pViewManager->Pick(GetView(), x, y);
}