isle/LEGO1/mxdschunk.cpp

20 lines
334 B
C++
Raw Normal View History

#include "mxdschunk.h"
// OFFSET: LEGO1 0x100be050
MxDSChunk::MxDSChunk()
{
this->m_length = 0;
this->m_pStuff = NULL;
this->m_buffer = -1;
this->m_long1FromHeader = 0;
this->m_long2FromHeader = 0;
}
// OFFSET: LEGO1 0x100be170
MxDSChunk::~MxDSChunk()
{
if ((this->m_length & 1) != 0) {
delete this->m_pStuff;
}
}