isle/LEGO1/mxeventmanager.cpp

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#include "mxeventmanager.h"
#include "mxcriticalsection.h"
#include "mxthread.h"
#include "mxticklemanager.h"
#include "mxomni.h"
// OFFSET: LEGO1 0x100c0360
MxEventManager::MxEventManager()
{
Init();
}
// OFFSET: LEGO1 0x100c03f0
MxEventManager::~MxEventManager()
{
TerminateThread(TRUE);
}
// OFFSET: LEGO1 0x100c0450
void MxEventManager::Init()
{
// This is intentionally left blank
}
// OFFSET: LEGO1 0x100c04a0
MxResult MxEventManager::CreateEventThread(MxU32 p_frequencyMS, MxBool p_noRegister)
{
MxResult status = FAILURE;
MxBool locked = FALSE;
MxResult result = MxMediaManager::InitPresenters();
if (result == SUCCESS)
{
if (p_noRegister)
{
this->m_criticalSection.Enter();
locked = TRUE;
this->m_thread = new MxTickleThread(this, p_frequencyMS);
if (this->m_thread)
{
if (this->m_thread->Start(0, 0) == SUCCESS)
{
status = SUCCESS;
}
}
}
else
{
TickleManager()->RegisterClient(this, p_frequencyMS);
status = SUCCESS;
}
}
if (status != SUCCESS)
{
Destroy();
}
if (locked)
{
this->m_criticalSection.Leave();
}
return status;
}