isle/LEGO1/legopathactor.cpp

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#include "legopathactor.h"
DECOMP_SIZE_ASSERT(LegoPathActor, 0x154)
// OFFSET: LEGO1 0x1002d700 STUB
LegoPathActor::LegoPathActor()
{
// TODO
}
// OFFSET: LEGO1 0x1002d820 STUB
LegoPathActor::~LegoPathActor()
{
// TODO
}