isle/LEGO1/buildingentity.h

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#ifndef BUILDINGENTITY_H
#define BUILDINGENTITY_H
#include "legoentity.h"
// VTABLE 0x100d5c88
// SIZE <= 0x68, hard to tell because it's always constructed as a derivative
class BuildingEntity : public LegoEntity
{
public:
BuildingEntity();
virtual ~BuildingEntity() override; // vtable+0x0
// OFFSET: LEGO1 0x10014f20
inline virtual const char *ClassName() const override // vtable+0x0c
{
// 0x100f07e8
return "BuildingEntity";
}
// OFFSET: LEGO1 0x10014f30
inline virtual MxBool IsA(const char *name) const override // vtable+0x10
{
return !strcmp(name, BuildingEntity::ClassName()) || LegoEntity::IsA(name);
}
};
#endif // BUILDINGENTITY_H