isle/LEGO1/mxbitmap.h

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#ifndef MXBITMAP_H
#define MXBITMAP_H
#include <stdlib.h>
#include "mxcore.h"
#include "mxpalette.h"
#include "mxtypes.h"
class MxBitmap : public MxCore
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{
public:
__declspec(dllexport) MxBitmap();
__declspec(dllexport) virtual ~MxBitmap(); // vtable+00
virtual int vtable14(int);
virtual int vtable18(BITMAPINFOHEADER *p_bmiHeader);
virtual int vtable1c(int p_width, int p_height, MxPalette *p_palette, int);
virtual MxResult LoadFile(HANDLE p_handle);
__declspec(dllexport) virtual long Read(const char *p_filename); // vtable+24
virtual int vtable28(int);
virtual void vtable2c(int, int, int, int, int, int, int);
virtual void vtable30(int, int, int, int, int, int, int);
__declspec(dllexport) virtual MxPalette *CreatePalette(); // vtable+34
virtual void vtable38(void*);
virtual int vtable3c(MxBool);
virtual int vtable40(HDC p_hdc, int p_xSrc, int p_ySrc, int p_xDest, int p_yDest, int p_destWidth, int p_destHeight);
private:
BITMAPINFO *m_info;
BITMAPINFOHEADER *m_bmiHeader;
RGBQUAD *m_paletteData;
LPVOID *m_data;
MxBool m_unk18;
MxPalette *m_palette;
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};
#endif // MXBITMAP_H