isle/LEGO1/lego/legoomni/include/actions/racecar_actions.h

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// This file was automatically generated by the actionheadergen tool.
// Please do not manually edit this file.
#ifndef RACECAR_ACTIONS_H
#define RACECAR_ACTIONS_H
namespace RacecarScript
{
enum Script {
c_noneRacecar = -1,
c__StartUp = 0,
c_RaceCar_Actor = 4,
c_Info_Ctl = 5,
c_Exit_Ctl = 6,
c_ShelfUp_Ctl = 7,
c_Platform_Ctl = 8,
c_Background = 64,
c_ColorBook_Bitmap = 65,
c_ShelfUp_Up_Bitmap = 66,
c_ShelfUp_Down_Bitmap = 67,
c_PlatformUp_Bitmap = 68,
c_PlatformLeft = 69,
c_Rotate_Sound = 70,
c_PlatformLeft_Bitmap = 71,
c_Yellow_Ctl = 72,
c_Yellow_Down_Bitmap = 73,
c_Yellow_Up_Bitmap = 74,
c_Red_Ctl = 75,
c_Red_Down_Bitmap = 76,
c_Red_Up_Bitmap = 77,
c_Blue_Ctl = 78,
c_Blue_Down_Bitmap = 79,
c_Blue_Up_Bitmap = 80,
c_Green_Ctl = 81,
c_Green_Down_Bitmap = 82,
c_Green_Up_Bitmap = 83,
c_Gray_Ctl = 84,
c_Gray_Down_Bitmap = 85,
c_Gray_Up_Bitmap = 86,
c_Black_Ctl = 87,
c_Black_Down_Bitmap = 88,
c_Black_Up_Bitmap = 89,
c_Decals_Ctl = 90,
c_RCFRNT_State_0 = 91,
c_RCFRNT_State_0_Bitmap = 92,
c_RCFRNT_State_1 = 93,
c_RCFRNT_State_1_Bitmap = 94,
c_RCFRNT_Texture_1 = 95,
c_RCFRNT_State_2 = 96,
c_RCFRNT_State_2_Bitmap = 97,
c_RCFRNT_Texture_2 = 98,
c_RCFRNT_State_3 = 99,
c_RCFRNT_State_3_Bitmap = 100,
c_RCFRNT_Texture_3 = 101,
c_RCFRNT_State_4 = 102,
c_RCFRNT_State_4_Bitmap = 103,
c_RCFRNT_Texture_4 = 104,
c_Decals_Ctl1 = 105,
c_RCBACK_State_0 = 106,
c_RCBACK_State_0_Bitmap = 107,
c_RCBACK_State_1 = 108,
c_RCBACK_State_1_Bitmap = 109,
c_RCBACK_Texture_1 = 110,
c_RCBACK_State_2 = 111,
c_RCBACK_State_2_Bitmap = 112,
c_RCBACK_Texture_2 = 113,
c_RCBACK_State_3 = 114,
c_RCBACK_State_3_Bitmap = 115,
c_RCBACK_Texture_3 = 116,
c_RCBACK_State_4 = 117,
c_RCBACK_State_4_Bitmap = 118,
c_RCBACK_Texture_4 = 119,
c_Decals_Ctl2 = 120,
c_RCTAIL_State_0 = 121,
c_RCTAIL_State_0_Bitmap = 122,
c_RCTAIL_State_1 = 123,
c_RCTAIL_State_1_Bitmap = 124,
c_RCTAIL_Texture_1 = 125,
c_RCTAIL_State_2 = 126,
c_RCTAIL_State_2_Bitmap = 127,
c_RCTAIL_Texture_2 = 128,
c_RCTAIL_State_3 = 129,
c_RCTAIL_State_3_Bitmap = 130,
c_RCTAIL_Texture_3 = 131,
c_RCTAIL_State_4 = 132,
c_RCTAIL_State_4_Bitmap = 133,
c_RCTAIL_Texture_4 = 134,
c_Info_Up_Bitmap = 135,
c_Info_Down_Bitmap = 136,
c_Exit_Up_Bitmap = 137,
c_Exit_Down_Bitmap = 138,
c_Shelf_Sound = 139,
c_PlaceBrick_Sound = 140,
c_GetBrick_Sound = 141,
c_Paint_Sound = 142,
c_Decal_Sound = 143,
c_Build_Animation = 144,
c_Build_Anim0 = 145,
c_Build_Anim1 = 146,
c_Build_Anim2 = 147,
c_Rcuser_Model = 148,
c_IRT001D1_Wav_500 = 149,
c_IRT001D1_Pho_500 = 150,
c_irt001d1_0_sfx = 151,
c_irt001d1_1_sfx = 152,
c_irt001d1_2_sfx = 153,
c_irt001d1_3_sfx = 154,
c_irt001d1_4_sfx = 155,
c_irt001d1_5_sfx = 156,
c_irt001d1_Anim = 157,
c_IRT002D1_Wav_501 = 158,
c_IRT002D1_Pho_501 = 159,
c_irt002d1_0_sfx = 160,
c_irt002d1_1_sfx = 161,
c_irt002d1_2_sfx = 162,
c_irt002d1_Anim = 163,
c_IRT003D1_Wav_502 = 164,
c_IRT003D1_Pho_502 = 165,
c_irt003d1_0_sfx = 166,
c_irt003d1_1_sfx = 167,
c_irt003d1_2_sfx = 168,
c_irt003d1_3_sfx = 169,
c_irt003d1_4_sfx = 170,
c_irt003d1_5_sfx = 171,
c_irt003d1_6_sfx = 172,
c_irt003d1_7_sfx = 173,
c_irt003d1_Anim = 174,
c_IRT004D1_Wav_503 = 175,
c_IRT004D1_Pho_503 = 176,
c_irt004d1_0_sfx = 177,
c_irt004d1_1_sfx = 178,
c_irt004d1_2_sfx = 179,
c_irt004d1_3_sfx = 180,
c_irt004d1_4_sfx = 181,
c_irt004d1_Anim = 182,
c_IRTXX4D1_Wav_504 = 183,
c_IRTXX4D1_Pho_504 = 184,
c_irtxx4d1_0_sfx = 185,
c_irtxx4d1_1_sfx = 186,
c_irtxx4d1_2_sfx = 187,
c_irtxx4d1_3_sfx = 188,
c_irtxx4d1_4_sfx = 189,
c_irtxx4d1_5_sfx = 190,
c_irtxx4d1_6_sfx = 191,
c_irtxx4d1_Anim = 192,
c_IRT005D1_Wav_505 = 193,
c_IRT005D1_Pho_505 = 194,
c_irt005d1_0_sfx = 195,
c_irt005d1_1_sfx = 196,
c_irt005d1_2_sfx = 197,
c_irt005d1_3_sfx = 198,
c_irt005d1_4_sfx = 199,
c_irt005d1_5_sfx = 200,
c_irt005d1_6_sfx = 201,
c_irt005d1_7_sfx = 202,
c_irt005d1_8_sfx = 203,
c_irt005d1_9_sfx = 204,
c_irt005d1_10_sfx = 205,
c_irt005d1_11_sfx = 206,
c_irt005d1_12_sfx = 207,
c_irt005d1_13_sfx = 208,
c_irt005d1_Anim = 209,
c_irt001d1_RunAnim = 500,
c_irt002d1_RunAnim = 501,
c_irt003d1_RunAnim = 502,
c_irt004d1_RunAnim = 503,
c_irtxx4d1_RunAnim = 504,
c_irt005d1_RunAnim = 505
};
} // namespace RacecarScript
#endif // RACECAR_ACTIONS_H