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#ifndef POLICEENTITY_H
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#define POLICEENTITY_H
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#include "buildingentity.h"
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// VTABLE: LEGO1 0x100d4ab0
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// SIZE 0x68
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class PoliceEntity : public BuildingEntity {
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public:
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// FUNCTION: LEGO1 0x1000ed60
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inline const char* ClassName() const override // vtable+0x0c
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{
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// STRING: LEGO1 0x100f0328
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return "PoliceEntity";
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}
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// FUNCTION: LEGO1 0x1000ed70
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inline MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, PoliceEntity::ClassName()) || BuildingEntity::IsA(p_name);
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}
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// SYNTHETIC: LEGO1 0x1000f900
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// PoliceEntity::`scalar deleting destructor'
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};
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#endif // POLICEENTITY_H
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