mirror of
https://github.com/isledecomp/isle-portable.git
synced 2024-12-24 14:52:21 -05:00
8113a17167
* Introduce LPD3DRM_APPDATA typedef for setting d3drm appdata * Fix warning about assigning const string literals to variable char pointers * Don't cast pointers to integers on non-32-bit architectures * memset 2nd argument is int * Assume cpuid is available on x86_64, needs testing on i386 and unavailable on anything else * Store HFILE in its own member variable
353 lines
9.1 KiB
C++
353 lines
9.1 KiB
C++
#include "impl.h"
|
|
|
|
using namespace TglImpl;
|
|
|
|
struct ViewportAppData {
|
|
ViewportAppData(IDirect3DRM2* pRenderer);
|
|
~ViewportAppData();
|
|
|
|
IDirect3DRMFrame2* m_pLightFrame;
|
|
IDirect3DRMFrame2* m_pCamera;
|
|
IDirect3DRMFrame2* m_pLastRenderedFrame;
|
|
float m_backgroundColorRed;
|
|
float m_backgroundColorGreen;
|
|
float m_backgroundColorBlue;
|
|
};
|
|
|
|
DECOMP_SIZE_ASSERT(ViewportAppData, 0x18);
|
|
|
|
// FUNCTION: LEGO1 0x100a10b0
|
|
ViewportAppData::ViewportAppData(IDirect3DRM2* pRenderer)
|
|
{
|
|
pRenderer->CreateFrame(NULL, &m_pLightFrame);
|
|
m_pCamera = NULL;
|
|
m_pLastRenderedFrame = NULL;
|
|
m_backgroundColorRed = 0.0f;
|
|
m_backgroundColorGreen = 0.0f;
|
|
m_backgroundColorBlue = 0.0f;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100a10e0
|
|
ViewportAppData::~ViewportAppData()
|
|
{
|
|
IDirect3DRMFrameArray* pChildFrames;
|
|
IDirect3DRMFrame* pChildFrame = NULL;
|
|
m_pLightFrame->GetChildren(&pChildFrames);
|
|
for (int i = 0; i < (int) pChildFrames->GetSize(); i++) {
|
|
pChildFrames->GetElement(i, &pChildFrame);
|
|
m_pLightFrame->DeleteChild(pChildFrame);
|
|
pChildFrame->Release(); // GetElement() does AddRef()
|
|
}
|
|
pChildFrames->Release();
|
|
m_pLightFrame->Release();
|
|
}
|
|
|
|
// Forward declare to satisfy order check
|
|
void ViewportDestroyCallback(IDirect3DRMObject* pObject, void* pArg);
|
|
|
|
// FUNCTION: LEGO1 0x100a1160
|
|
Result ViewImpl::ViewportCreateAppData(IDirect3DRM2* pDevice, IDirect3DRMViewport* pView, IDirect3DRMFrame2* pCamera)
|
|
{
|
|
ViewportAppData* data = new ViewportAppData(pDevice);
|
|
data->m_pCamera = pCamera;
|
|
Result result = ResultVal(pView->SetAppData(reinterpret_cast<LPD3DRM_APPDATA>(data)));
|
|
if (Succeeded(result)) {
|
|
result = ResultVal(pView->AddDestroyCallback(ViewportDestroyCallback, data));
|
|
}
|
|
if (!Succeeded(result)) {
|
|
delete data;
|
|
pView->SetAppData(0);
|
|
}
|
|
return result;
|
|
}
|
|
|
|
inline Result ViewRestoreFrameAfterRender(
|
|
IDirect3DRMFrame* pFrame,
|
|
IDirect3DRMFrame* pCamera,
|
|
IDirect3DRMFrame* pLightFrame
|
|
)
|
|
{
|
|
Result result = Success;
|
|
if (pFrame) {
|
|
// remove camera and light frame from frame that was rendered
|
|
// this doesn't destroy the camera as it is still the camera of the viewport...
|
|
result = ResultVal(pFrame->DeleteChild(pCamera));
|
|
result = ResultVal(pFrame->DeleteChild(pLightFrame));
|
|
|
|
// decrease frame's ref count (it was increased in ViewPrepareFrameForRender())
|
|
pFrame->Release();
|
|
}
|
|
return result;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100a1240
|
|
void ViewportDestroyCallback(IDirect3DRMObject* pObject, void* pArg)
|
|
{
|
|
ViewportAppData* pViewportAppData = reinterpret_cast<ViewportAppData*>(pArg);
|
|
|
|
ViewRestoreFrameAfterRender(
|
|
pViewportAppData->m_pLastRenderedFrame,
|
|
pViewportAppData->m_pCamera,
|
|
pViewportAppData->m_pLightFrame
|
|
);
|
|
|
|
delete pViewportAppData;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100a1290
|
|
Result ViewportPickImpl(
|
|
IDirect3DRMViewport* pViewport,
|
|
int x,
|
|
int y,
|
|
const Group** ppGroupsToPickFrom,
|
|
int groupsToPickFromCount,
|
|
const Group**& rppPickedGroups,
|
|
int& rPickedGroupCount
|
|
)
|
|
{
|
|
// Left unimplemented in shipped game.
|
|
return Error;
|
|
}
|
|
|
|
inline ViewportAppData* ViewportGetData(IDirect3DRMViewport* pViewport)
|
|
{
|
|
return reinterpret_cast<ViewportAppData*>(pViewport->GetAppData());
|
|
}
|
|
|
|
inline IDirect3DRMFrame* ViewportGetLightFrame(IDirect3DRMViewport* pViewport)
|
|
{
|
|
return ViewportGetData(pViewport)->m_pLightFrame;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100a2d80
|
|
void* ViewImpl::ImplementationDataPtr()
|
|
{
|
|
return reinterpret_cast<void*>(&m_data);
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100a2d90
|
|
Result ViewImpl::Add(const Light* pLight)
|
|
{
|
|
const LightImpl* light = static_cast<const LightImpl*>(pLight);
|
|
IDirect3DRMFrame* frame = light->ImplementationData();
|
|
return ResultVal(ViewportGetLightFrame(m_data)->AddChild(frame));
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100a2dc0
|
|
Result ViewImpl::Remove(const Light* pLight)
|
|
{
|
|
const LightImpl* light = static_cast<const LightImpl*>(pLight);
|
|
IDirect3DRMFrame* frame = light->ImplementationData();
|
|
return ResultVal(ViewportGetLightFrame(m_data)->DeleteChild(frame));
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100a2df0
|
|
Result ViewImpl::SetCamera(const Camera* pCamera)
|
|
{
|
|
const CameraImpl* camera = static_cast<const CameraImpl*>(pCamera);
|
|
IDirect3DRMFrame2* frame = camera->ImplementationData();
|
|
|
|
ViewportAppData* pViewportAppData;
|
|
Result result;
|
|
|
|
pViewportAppData = reinterpret_cast<ViewportAppData*>(m_data->GetAppData());
|
|
result = ViewRestoreFrameAfterRender(
|
|
pViewportAppData->m_pLastRenderedFrame,
|
|
pViewportAppData->m_pCamera,
|
|
pViewportAppData->m_pLightFrame
|
|
);
|
|
pViewportAppData->m_pCamera = frame;
|
|
pViewportAppData->m_pLastRenderedFrame = 0;
|
|
|
|
return ResultVal(m_data->SetCamera(frame));
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100a2e70
|
|
Result ViewImpl::SetProjection(ProjectionType type)
|
|
{
|
|
return ResultVal(m_data->SetProjection(Translate(type)));
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100a2eb0
|
|
Result ViewImpl::SetFrustrum(float frontClippingDistance, float backClippingDistance, float degrees)
|
|
{
|
|
float field = frontClippingDistance * tan(DegreesToRadians(degrees / 2));
|
|
Result result;
|
|
result = ResultVal(m_data->SetFront(frontClippingDistance));
|
|
if (Succeeded(result)) {
|
|
result = ResultVal(m_data->SetBack(backClippingDistance));
|
|
}
|
|
if (Succeeded(result)) {
|
|
result = ResultVal(m_data->SetField(field));
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100a2f30
|
|
Result ViewImpl::SetBackgroundColor(float r, float g, float b)
|
|
{
|
|
Result ret = Success;
|
|
// Note, this method in the shipped game is very diverged from
|
|
// the Tgl leak code.
|
|
ViewportAppData* data = ViewportGetData(m_data);
|
|
data->m_backgroundColorRed = r;
|
|
data->m_backgroundColorGreen = g;
|
|
data->m_backgroundColorBlue = b;
|
|
if (data->m_pLastRenderedFrame) {
|
|
ret = ResultVal(data->m_pLastRenderedFrame->SetSceneBackgroundRGB(r, g, b));
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100a2f80
|
|
Result ViewImpl::GetBackgroundColor(float* r, float* g, float* b)
|
|
{
|
|
ViewportAppData* data = ViewportGetData(m_data);
|
|
*r = data->m_backgroundColorRed;
|
|
*g = data->m_backgroundColorGreen;
|
|
*b = data->m_backgroundColorBlue;
|
|
return Success;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100a2fb0
|
|
Result ViewImpl::Clear()
|
|
{
|
|
return ResultVal(m_data->Clear());
|
|
}
|
|
|
|
inline Result ViewPrepareFrameForRender(
|
|
IDirect3DRMFrame* pFrame,
|
|
IDirect3DRMFrame* pCamera,
|
|
IDirect3DRMFrame* pLightFrame,
|
|
float backgroundRed,
|
|
float backgroundGreen,
|
|
float backgroundBlue
|
|
)
|
|
{
|
|
Result result = Success;
|
|
|
|
if (pFrame) {
|
|
// set background color
|
|
result = ResultVal(pFrame->SetSceneBackgroundRGB(backgroundRed, backgroundGreen, backgroundBlue));
|
|
|
|
// add camera to frame to be rendered
|
|
result = ResultVal(pFrame->AddChild(pCamera));
|
|
|
|
// add light frame to frame to be rendered
|
|
result = ResultVal(pFrame->AddChild(pLightFrame));
|
|
|
|
// increase ref count of frame to ensure it does not get deleted underneath us
|
|
pFrame->AddRef();
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
inline Result ViewRender(IDirect3DRMViewport* pViewport, const IDirect3DRMFrame2* pGroup)
|
|
{
|
|
ViewportAppData* pViewportAppData;
|
|
Result result;
|
|
|
|
pViewportAppData = reinterpret_cast<ViewportAppData*>(pViewport->GetAppData());
|
|
|
|
if (pViewportAppData->m_pLastRenderedFrame != pGroup) {
|
|
result = ViewRestoreFrameAfterRender(
|
|
pViewportAppData->m_pLastRenderedFrame,
|
|
pViewportAppData->m_pCamera,
|
|
pViewportAppData->m_pLightFrame
|
|
);
|
|
|
|
pViewportAppData->m_pLastRenderedFrame = const_cast<IDirect3DRMFrame2*>(pGroup);
|
|
|
|
result = ViewPrepareFrameForRender(
|
|
pViewportAppData->m_pLastRenderedFrame,
|
|
pViewportAppData->m_pCamera,
|
|
pViewportAppData->m_pLightFrame,
|
|
pViewportAppData->m_backgroundColorRed,
|
|
pViewportAppData->m_backgroundColorGreen,
|
|
pViewportAppData->m_backgroundColorBlue
|
|
);
|
|
}
|
|
|
|
result = ResultVal(pViewport->Render(const_cast<IDirect3DRMFrame2*>(pGroup)));
|
|
return result;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100a2fd0
|
|
Result ViewImpl::Render(const Group* pGroup)
|
|
{
|
|
return ViewRender(m_data, static_cast<const GroupImpl*>(pGroup)->ImplementationData());
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100a3080
|
|
Result ViewImpl::ForceUpdate(unsigned long x, unsigned long y, unsigned long width, unsigned long height)
|
|
{
|
|
return ResultVal(m_data->ForceUpdate(x, y, x + width - 1, y + height - 1));
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100a30c0
|
|
Result ViewImpl::Pick(
|
|
unsigned long x,
|
|
unsigned long y,
|
|
const Group** ppGroupsToPickFrom,
|
|
int groupsToPickFromCount,
|
|
const Group**& rppPickedGroups,
|
|
int& rPickedGroupCount
|
|
)
|
|
{
|
|
return ViewportPickImpl(
|
|
m_data,
|
|
x,
|
|
y,
|
|
ppGroupsToPickFrom,
|
|
groupsToPickFromCount,
|
|
rppPickedGroups,
|
|
rPickedGroupCount
|
|
);
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100a30f0
|
|
Result ViewImpl::TransformWorldToScreen(const float world[3], float screen[4])
|
|
{
|
|
D3DRMVECTOR4D d3dRMScreen;
|
|
D3DVECTOR d3dRMWorld;
|
|
d3dRMWorld.x = world[0];
|
|
d3dRMWorld.y = world[1];
|
|
d3dRMWorld.z = world[2];
|
|
Result result;
|
|
|
|
result = ResultVal(m_data->Transform(&d3dRMScreen, &d3dRMWorld));
|
|
|
|
if (Succeeded(result)) {
|
|
screen[0] = d3dRMScreen.x;
|
|
screen[1] = d3dRMScreen.y;
|
|
screen[2] = d3dRMScreen.z;
|
|
screen[3] = d3dRMScreen.w;
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100a3160
|
|
Result ViewImpl::TransformScreenToWorld(const float screen[4], float world[3])
|
|
{
|
|
// 100% match minus instruction reordering.
|
|
D3DVECTOR d3dRMWorld;
|
|
D3DRMVECTOR4D d3dScreen;
|
|
d3dScreen.x = screen[0];
|
|
d3dScreen.y = screen[1];
|
|
d3dScreen.z = screen[2];
|
|
d3dScreen.w = screen[3];
|
|
Result result;
|
|
|
|
result = ResultVal(m_data->InverseTransform(&d3dRMWorld, &d3dScreen));
|
|
|
|
if (Succeeded(result)) {
|
|
world[0] = d3dRMWorld.x;
|
|
world[1] = d3dRMWorld.y;
|
|
world[2] = d3dRMWorld.z;
|
|
}
|
|
|
|
return result;
|
|
}
|