mirror of
https://github.com/isledecomp/isle-portable.git
synced 2024-12-24 14:52:21 -05:00
873926afe2
* WIP * Change * Fix * Improve match * Rename class * Fix function * Fix annotation * Fix annotations * Fix annotation
155 lines
4.8 KiB
C++
155 lines
4.8 KiB
C++
#include "impl.h"
|
|
|
|
using namespace TglImpl;
|
|
|
|
DECOMP_SIZE_ASSERT(D3DRMVERTEX, 0x24);
|
|
|
|
DECOMP_SIZE_ASSERT(Mesh, 0x04);
|
|
DECOMP_SIZE_ASSERT(MeshImpl, 0x08);
|
|
|
|
// FUNCTION: LEGO1 0x100a3ed0
|
|
void* MeshImpl::ImplementationDataPtr()
|
|
{
|
|
return reinterpret_cast<void*>(&m_data);
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100a3ee0
|
|
Result MeshImpl::SetColor(float r, float g, float b, float a)
|
|
{
|
|
// The first instruction makes no sense here:
|
|
// cmp dword ptr [esp + 0x10], 0
|
|
// This compares a, which we know is a float because it immediately
|
|
// gets passed into D3DRMCreateColorRGBA, but does the comparison
|
|
// as though it's an int??
|
|
if (*reinterpret_cast<int*>(&a) > 0) {
|
|
D3DCOLOR color = D3DRMCreateColorRGBA(r, g, b, a);
|
|
return ResultVal(m_data->groupMesh->SetGroupColor(m_data->groupIndex, color));
|
|
}
|
|
else {
|
|
return ResultVal(m_data->groupMesh->SetGroupColorRGB(m_data->groupIndex, r, g, b));
|
|
}
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100a3f50
|
|
Result MeshImpl::SetTexture(const Texture* pTexture)
|
|
{
|
|
IDirect3DRMTexture* texture = pTexture ? static_cast<const TextureImpl*>(pTexture)->ImplementationData() : NULL;
|
|
return ResultVal(m_data->groupMesh->SetGroupTexture(m_data->groupIndex, texture));
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100a3f80
|
|
Result MeshImpl::SetTextureMappingMode(TextureMappingMode mode)
|
|
{
|
|
if (mode == PerspectiveCorrect) {
|
|
return ResultVal(m_data->groupMesh->SetGroupMapping(m_data->groupIndex, D3DRMMAP_PERSPCORRECT));
|
|
}
|
|
else {
|
|
return ResultVal(m_data->groupMesh->SetGroupMapping(m_data->groupIndex, 0));
|
|
}
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100a3fc0
|
|
Result MeshImpl::SetShadingModel(ShadingModel model)
|
|
{
|
|
D3DRMRENDERQUALITY mode;
|
|
switch (model) {
|
|
case Wireframe:
|
|
mode = D3DRMRENDER_WIREFRAME;
|
|
break;
|
|
case UnlitFlat:
|
|
mode = D3DRMRENDER_UNLITFLAT;
|
|
break;
|
|
case Flat:
|
|
mode = D3DRMRENDER_FLAT;
|
|
break;
|
|
case Gouraud:
|
|
mode = D3DRMRENDER_GOURAUD;
|
|
break;
|
|
case Phong:
|
|
mode = D3DRMRENDER_PHONG;
|
|
break;
|
|
}
|
|
return ResultVal(m_data->groupMesh->SetGroupQuality(m_data->groupIndex, mode));
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100a4030
|
|
Mesh* MeshImpl::DeepClone(MeshBuilder* pMeshBuilder)
|
|
{
|
|
// Create group
|
|
MeshImpl* newMesh = new MeshImpl();
|
|
MeshData* data = new MeshData();
|
|
newMesh->m_data = data;
|
|
|
|
// Query information from old group
|
|
DWORD dataSize;
|
|
unsigned int vcount, fcount, vperface;
|
|
m_data->groupMesh->GetGroup(m_data->groupIndex, &vcount, &fcount, &vperface, &dataSize, NULL);
|
|
unsigned int* faceBuffer = new unsigned int[dataSize];
|
|
m_data->groupMesh->GetGroup(m_data->groupIndex, &vcount, &fcount, &vperface, &dataSize, faceBuffer);
|
|
// We expect vertex to be sized 0x24, checked at start of file.
|
|
D3DRMVERTEX* vertexBuffer = new D3DRMVERTEX[vcount];
|
|
m_data->groupMesh->GetVertices(m_data->groupIndex, 0, vcount, vertexBuffer);
|
|
LPDIRECT3DRMTEXTURE textureRef;
|
|
m_data->groupMesh->GetGroupTexture(m_data->groupIndex, &textureRef);
|
|
D3DRMMAPPING mapping = m_data->groupMesh->GetGroupMapping(m_data->groupIndex);
|
|
D3DRMRENDERQUALITY quality = m_data->groupMesh->GetGroupQuality(m_data->groupIndex);
|
|
D3DCOLOR color = m_data->groupMesh->GetGroupColor(m_data->groupIndex);
|
|
|
|
// Push information to new group
|
|
MeshBuilderImpl* target = static_cast<MeshBuilderImpl*>(pMeshBuilder);
|
|
D3DRMGROUPINDEX index;
|
|
target->ImplementationData()->AddGroup(vcount, fcount, vperface, faceBuffer, &index);
|
|
newMesh->m_data->groupIndex = index;
|
|
target->ImplementationData()->SetVertices(index, 0, vcount, vertexBuffer);
|
|
target->ImplementationData()->SetGroupTexture(index, textureRef);
|
|
target->ImplementationData()->SetGroupMapping(index, mapping);
|
|
target->ImplementationData()->SetGroupQuality(index, quality);
|
|
Result result = ResultVal(target->ImplementationData()->SetGroupColor(index, color));
|
|
|
|
// Cleanup
|
|
delete[] faceBuffer;
|
|
delete[] vertexBuffer;
|
|
if (result == Error) {
|
|
delete newMesh;
|
|
newMesh = NULL;
|
|
}
|
|
|
|
return newMesh;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100a4240
|
|
Mesh* MeshImpl::ShallowClone(MeshBuilder* pMeshBuilder)
|
|
{
|
|
MeshImpl* newGroup = new MeshImpl();
|
|
MeshData* newData = new MeshData();
|
|
newGroup->m_data = newData;
|
|
if (newData) {
|
|
newData->groupIndex = m_data->groupIndex;
|
|
newData->groupMesh = static_cast<MeshBuilderImpl*>(pMeshBuilder)->ImplementationData();
|
|
}
|
|
else {
|
|
delete newGroup;
|
|
newGroup = NULL;
|
|
}
|
|
return newGroup;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100a4330
|
|
Result MeshImpl::GetTexture(Texture*& rpTexture)
|
|
{
|
|
IDirect3DRMTexture* texture;
|
|
TextureImpl* holder = new TextureImpl();
|
|
Result result = ResultVal(m_data->groupMesh->GetGroupTexture(m_data->groupIndex, &texture));
|
|
if (result) {
|
|
// Seems to actually call the first virtual method of holder here
|
|
// but that doesn't make any sense since it passes three arguments
|
|
// to the method (self + string constant? + an offset?).
|
|
|
|
// This line makes the start of the function match and is what I
|
|
// would expect to see there but it clearly isn't what's actually
|
|
// there.
|
|
holder->SetImplementation(texture);
|
|
}
|
|
rpTexture = holder;
|
|
return Success;
|
|
}
|