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https://github.com/isledecomp/isle-portable.git
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1aff40dd94
* Implement/match several functions in Act3, refactor * Fix naming * Rename * Add comment * Add annotation * Add BETA assert
70 lines
2 KiB
C++
70 lines
2 KiB
C++
#ifndef LEGOJETSKI_H
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#define LEGOJETSKI_H
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#include "legojetskiraceactor.h"
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#include "legoracemap.h"
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// VTABLE: LEGO1 0x100d5a08 LegoCarRaceActor
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// VTABLE: LEGO1 0x100d5a28 LegoRaceActor
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// VTABLE: LEGO1 0x100d5a30 LegoAnimActor
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// VTABLE: LEGO1 0x100d5a40 LegoPathActor
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// VTABLE: LEGO1 0x100d5b10 LegoRaceMap
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// SIZE 0x1dc
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class LegoJetski : public LegoJetskiRaceActor, public LegoRaceMap {
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public:
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LegoJetski();
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~LegoJetski() override;
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MxLong Notify(MxParam& p_param) override; // vtable+0x04
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// FUNCTION: LEGO1 0x10013e90
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const char* ClassName() const override // vtable+0x0c
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{
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// STRING: LEGO1 0x100f053c
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return "LegoJetski";
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}
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// FUNCTION: LEGO1 0x10013eb0
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MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, LegoJetski::ClassName()) || LegoJetskiRaceActor::IsA(p_name);
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}
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void ParseAction(char*) override; // vtable+0x20
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void SetWorldSpeed(MxFloat p_worldSpeed) override; // vtable+0x30
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MxU32 VTable0x6c(
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LegoPathBoundary* p_boundary,
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Vector3& p_v1,
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Vector3& p_v2,
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float p_f1,
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float p_f2,
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Vector3& p_v3
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) override; // vtable+0x6c
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void VTable0x70(float p_time) override; // vtable+0x70
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MxResult VTable0x94(LegoPathActor* p_actor, MxBool p_bool) override; // vtable+0x94
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void SwitchBoundary(LegoPathBoundary*& p_boundary, LegoUnknown100db7f4*& p_edge, float& p_unk0xe4)
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override; // vtable+0x98
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MxResult VTable0x9c() override; // vtable+0x9c
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virtual void FUN_100136f0(float p_worldSpeed);
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// SYNTHETIC: LEGO1 0x10013e30
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// LegoJetski::`scalar deleting destructor'
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};
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// GLOBAL: LEGO1 0x100d59b8
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// LegoJetski::`vbtable'{for `LegoCarRaceActor'}
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// GLOBAL: LEGO1 0x100d59c8
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// LegoJetski::`vbtable'{for `LegoRaceActor'}
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// GLOBAL: LEGO1 0x100d59d8
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// LegoJetski::`vbtable'{for `LegoAnimActor'}
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// GLOBAL: LEGO1 0x100d59e0
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// LegoJetski::`vbtable'
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// GLOBAL: LEGO1 0x100d59f0
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// LegoJetski::`vbtable'{for `LegoJetskiRaceActor'}
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#endif // LEGOJETSKI_H
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