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https://github.com/isledecomp/isle-portable.git
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bc5ca621a4
* Add ncc tool * Add symlink * Fixes * Try this * Try this * Try this * Try this * Add include path * Update style * Update style * Add more rules * Fix style * Update styles * Fix name parameter * Fix MxParam p * Fix m_unk0x pattern * Allow 4 digits for relative hex * Add missing offset * Fix some parameters * Fix some vtables * Fix more vtables * Update rules, fixes * More fixes * More fixes * More fixes * More fixes * More fixes * More fixes * More fixes * Fix last issue * Update readme * Update readme * Update CONTRIBUTING.md * Fix annotations * Rename * Update CONTRIBUTING.md * Update README.md
62 lines
1.6 KiB
C++
62 lines
1.6 KiB
C++
#ifndef MXSMKPRESENTER_H
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#define MXSMKPRESENTER_H
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#include "decomp.h"
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#include "mxvideopresenter.h"
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#include <smk.h>
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// VTABLE: LEGO1 0x100dc348
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// SIZE 0x720
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class MxSmkPresenter : public MxVideoPresenter {
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public:
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MxSmkPresenter();
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virtual ~MxSmkPresenter() override;
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// FUNCTION: LEGO1 0x100b3730
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inline virtual const char* ClassName() const override // vtable+0xc
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{
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// GLOBAL: LEGO1 0x10101e38
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return "MxSmkPresenter";
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}
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// FUNCTION: LEGO1 0x100b3740
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inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, MxSmkPresenter::ClassName()) || MxVideoPresenter::IsA(p_name);
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}
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virtual void Destroy() override; // vtable+0x38
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virtual void LoadHeader(MxStreamChunk* p_chunk) override; // vtable+0x5c
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virtual void CreateBitmap() override; // vtable+0x60
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virtual void LoadFrame(MxStreamChunk* p_chunk) override; // vtable+0x68
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virtual void RealizePalette() override; // vtable+0x70
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virtual MxU32 VTable0x88(); // vtable+0x88
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struct MxSmack {
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Smack m_smack;
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// Unknown for the time being. Not an immediately
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// recognizable part of the SMK standard...
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undefined m_unk0x3f4[784];
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undefined4* m_unk0x6a0;
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undefined4* m_unk0x6a4;
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undefined4* m_unk0x6a8;
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undefined4* m_unk0x6ac;
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undefined4* m_unk0x6b0;
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undefined4* m_unk0x6b4;
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};
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MxSmack m_mxSmack;
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undefined4 m_unk0x71c;
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private:
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void Init();
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void Destroy(MxBool p_fromDestructor);
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// This should most likely be in a separate translation unit
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static void FUN_100c5d40(MxSmack* p_mxSmack);
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};
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#endif // MXSMKPRESENTER_H
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