isle-portable/LEGO1/lego/legoomni/include/legostate.h
Anonymous Maarten 9e686e2a87
cmake+ci: run clang-tidy (#512)
* cmake+ci: run clang-tidy

* Remove DESCRIPTION from LEGO1/LegoOmni.mingw.def

* Add initial .clang-tidy and fixes

* fix file perms

* Comment out DESCRIPTION

* Remove LegoEntity::~LegoEntity and MxPresenter::~MxPresenter from mingw's LEGO1.def

* Looks like clang is allergic to the libs in the directx5 SDK

* Update .clang-tidy

* Fix typo in .clang-tidy

* Attempt to generate an action error

* Revert "Attempt to generate an action error"

This reverts commit 96c4c65fedbc4102837f4bcbbb9ee83a7d14cba3.

* cmake: test with -Wparentheses + optionally with -Werror

* ci: -k0 is a Ninja argument

* Use -Werror only for msys2 builds

* cmake: only emit warnings for specific warnings

* cmake: and don't do -Werror/-WX anymore

* Fix warnings

* Fix mingw warnings

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-02-01 21:42:10 +01:00

68 lines
1.4 KiB
C++

#ifndef LEGOSTATE_H
#define LEGOSTATE_H
#include "decomp.h"
#include "lego/sources/misc/legostorage.h"
#include "mxcore.h"
#include "mxstring.h"
// VTABLE: LEGO1 0x100d46c0
// SIZE 0x08
class LegoState : public MxCore {
public:
// FUNCTION: LEGO1 0x10005f40
~LegoState() override {}
// FUNCTION: LEGO1 0x100060d0
inline const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f01b8
return "LegoState";
}
// FUNCTION: LEGO1 0x100060e0
inline MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, LegoState::ClassName()) || MxCore::IsA(p_name);
}
// FUNCTION: LEGO1 0x10005f90
virtual MxBool VTable0x14() { return TRUE; } // vtable+0x14
// FUNCTION: LEGO1 0x10005fa0
virtual MxBool SetFlag() { return FALSE; } // vtable+0x18
// FUNCTION: LEGO1 0x10005fb0
virtual MxResult VTable0x1c(LegoFile* p_legoFile)
{
if (p_legoFile->IsWriteMode()) {
p_legoFile->FUN_10006030(this->ClassName());
}
return SUCCESS;
} // vtable+0x1c
// SYNTHETIC: LEGO1 0x10006160
// LegoState::`scalar deleting destructor'
// SIZE 0x0c
struct StateStruct {
void* m_unk0x00; // 0x00
undefined2 m_unk0x04; // 0x04
undefined2 m_unk0x06; // 0x06
MxU16 m_unk0x08; // 0x08
// FUNCTION: LEGO1 0x10017c00
StateStruct()
{
m_unk0x04 = 0;
m_unk0x00 = NULL;
m_unk0x06 = 0;
m_unk0x08 = 0;
}
MxU32 FUN_10014d00();
MxBool FUN_10014de0(MxU32 p_objectId);
};
};
#endif // LEGOSTATE_H