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* Implement LegoPathActor::VTable0x6c * Update LEGO1/lego/legoomni/src/paths/legopathactor.cpp Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com> * Fix logic / match * Add BETA annotation --------- Co-authored-by: Christian Semmler <mail@csemmler.com> Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
150 lines
4.8 KiB
C++
150 lines
4.8 KiB
C++
#ifndef LEGOPATHACTOR_H
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#define LEGOPATHACTOR_H
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#include "geom/legounkown100db7f4.h"
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#include "legoactor.h"
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#include "legopathboundary.h"
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#include "misc/legounknown.h"
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#include "mxtypes.h"
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#include "realtime/matrix.h"
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class LegoPathController;
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// VTABLE: LEGO1 0x100d6e28
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// SIZE 0x154
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class LegoPathActor : public LegoActor {
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public:
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LegoPathActor();
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~LegoPathActor() override;
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// FUNCTION: LEGO1 0x1000c430
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inline const char* ClassName() const override // vtable+0x0c
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{
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// STRING: LEGO1 0x100f0114
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return "LegoPathActor";
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}
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// FUNCTION: LEGO1 0x1000c440
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inline MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, LegoPathActor::ClassName()) || LegoActor::IsA(p_name);
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}
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void ParseAction(char* p_extra) override; // vtable+0x20
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virtual MxS32 VTable0x68(Vector3&, Vector3&, Vector3&); // vtable+0x68
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virtual MxU32 VTable0x6c(
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LegoPathBoundary* p_boundary,
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Vector3& p_v1,
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Vector3& p_v2,
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float p_f1,
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float p_f2,
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Vector3& p_v3
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); // vtable+0x6c
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virtual void VTable0x70(float p_time); // vtable+0x70
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virtual void VTable0x74(Matrix4& p_transform); // vtable+0x74
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// FUNCTION: LEGO1 0x10002d20
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virtual void SetUserNavFlag(MxBool p_userNavFlag) { m_userNavFlag = p_userNavFlag; } // vtable+0x78
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// FUNCTION: LEGO1 0x10002d30
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virtual MxU8 GetUserNavFlag() { return m_userNavFlag; } // vtable+0x7c
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virtual MxResult VTable0x80(
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Vector3& p_point1,
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Vector3& p_point2,
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Vector3& p_point3,
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Vector3& p_point4
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); // vtable+0x80
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virtual MxResult VTable0x84(
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LegoPathBoundary* p_boundary,
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float p_time,
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Vector3& p_p1,
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Vector3& p_p4,
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LegoUnknown100db7f4& p_destEdge,
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float p_destScale
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); // vtable+0x84
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virtual MxResult VTable0x88(
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LegoPathBoundary* p_boundary,
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float p_time,
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LegoEdge& p_srcEdge,
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float p_srcScale,
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LegoUnknown100db7f4& p_destEdge,
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float p_destScale
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); // vtable+0x88
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virtual MxS32 VTable0x8c(float p_time, Matrix4& p_transform); // vtable+0x8c
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// FUNCTION: LEGO1 0x10002d40
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virtual MxU32 VTable0x90(float, Matrix4&) { return FALSE; } // vtable+0x90
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// FUNCTION: LEGO1 0x10002d50
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virtual MxResult VTable0x94(LegoPathActor*, MxBool) { return 0; } // vtable+0x94
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virtual void VTable0x98(); // vtable+0x98
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virtual MxResult WaitForAnimation(); // vtable+0x9c
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// FUNCTION: LEGO1 0x10002d60
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virtual MxS32 VTable0xa0() { return 0; } // vtable+0xa0
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virtual void VTable0xa4(MxU8&, MxS32&); // vtable+0xa4
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virtual void VTable0xa8(); // vtable+0xa8
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// FUNCTION: LEGO1 0x10002d70
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virtual void VTable0xac(MxFloat p_unk0x13c) { m_unk0x13c = p_unk0x13c; } // vtable+0xac
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// FUNCTION: LEGO1 0x10002d80
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virtual MxFloat VTable0xb0() { return m_unk0x13c; } // vtable+0xb0
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// FUNCTION: LEGO1 0x10002d90
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virtual MxFloat VTable0xb4() { return m_unk0x140; } // vtable+0xb4
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// FUNCTION: LEGO1 0x10002da0
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virtual MxFloat VTable0xb8() { return m_unk0x144; } // vtable+0xb8
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// FUNCTION: LEGO1 0x10002db0
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virtual void VTable0xbc(MxFloat p_unk0x140) { m_unk0x140 = p_unk0x140; } // vtable+0xbc
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// FUNCTION: LEGO1 0x10002dc0
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virtual void VTable0xc0(MxFloat p_unk0x144) { m_unk0x144 = p_unk0x144; } // vtable+0xc0
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// FUNCTION: LEGO1 0x10002dd0
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virtual void VTable0xc4() {} // vtable+0xc4
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// FUNCTION: LEGO1 0x10002de0
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virtual void VTable0xc8(MxU8 p_unk0x148) { m_unk0x148 = p_unk0x148; } // vtable+0xc8
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inline LegoPathBoundary* GetBoundary() { return m_boundary; }
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inline MxU32 GetState() { return m_state; }
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inline LegoPathController* GetController() { return m_controller; }
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inline void SetBoundary(LegoPathBoundary* p_boundary) { m_boundary = p_boundary; }
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inline void SetState(MxU32 p_state) { m_state = p_state; }
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inline void ClearController() { m_controller = NULL; }
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// SYNTHETIC: LEGO1 0x1002d800
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// LegoPathActor::`scalar deleting destructor'
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protected:
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MxFloat m_BADuration; // 0x78
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MxFloat m_unk0x7c; // 0x7c
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MxFloat m_actorTime; // 0x80
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MxFloat m_lastTime; // 0x84
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LegoPathBoundary* m_boundary; // 0x88
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LegoUnknown m_unk0x8c; // 0x8c
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MxU32 m_state; // 0xdc
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LegoEdge* m_destEdge; // 0xe0
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MxFloat m_unk0xe4; // 0xe4
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undefined m_unk0xe8; // 0xe8
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undefined m_unk0xe9; // 0xe9
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MxBool m_userNavFlag; // 0xea
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MxMatrix m_unk0xec; // 0xec
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undefined* m_unk0x134; // 0x134
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LegoPathController* m_controller; // 0x138
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MxFloat m_unk0x13c; // 0x13c
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MxFloat m_unk0x140; // 0x140
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MxFloat m_unk0x144; // 0x144
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MxU8 m_unk0x148; // 0x148
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MxS32 m_unk0x14c; // 0x14c
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MxFloat m_unk0x150; // 0x150
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};
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#endif // LEGOPATHACTOR_H
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