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b5a3c5feea
* vtable enforce * Vtable progress * IslePathActor subclasses * LegoState subclasses * LegoWorld subclasses * Presenter progress * Remaining presenters * All but two that need new files * Merge into vtable branch (#3) * Implement MxDisplaySurface::VTable0x44 (#467) * Update mxdisplaysurface.cpp * add arguments to header * Fix glitched bitmaps * WIP fixes * Match * Fix * Changes * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implmement PoliceState::VTable0x1c (#468) * Implmement PoliceState::VTable0x1c * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implement Lego3DView::Render (#470) * Implement Lego3DView::Render * use MxDouble * Revert "use MxDouble" This reverts commit a006b60e2066b79ded3e15e143a302d8fd707deb. * Begin work on Police class (#469) * Begin work on Police class * Use JukeBox::e_policeStation value * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implement MxDisplaySurface::CreateCursorSurface (#471) * Update mxdisplaysurface.cpp * Fixes * Update legovideomanager.cpp * Match to 100% --------- Co-authored-by: Christian Semmler <mail@csemmler.com> --------- Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com> Co-authored-by: Christian Semmler <mail@csemmler.com> Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com> * Police fix * Finish * motocycle lower case * Update historybook.h * Update hospitalstate.h * Update jetski.h * Update legoinputmanager.h * Update legolocomotionanimpresenter.h * Update pizza.h * Update act3shark.h * Update ambulancemissionstate.h * Update bumpbouy.h * Update doors.h --------- Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com> Co-authored-by: Christian Semmler <mail@csemmler.com> Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com>
68 lines
1.2 KiB
C++
68 lines
1.2 KiB
C++
#include "viewroi.h"
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#include "decomp.h"
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#include <vec.h>
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DECOMP_SIZE_ASSERT(ViewROI, 0xe0)
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// GLOBAL: LEGO1 0x101013d8
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undefined g_unk101013d8 = 0;
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// FUNCTION: LEGO1 0x100a9eb0
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float ViewROI::IntrinsicImportance() const
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{
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return .5;
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} // for now
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// FUNCTION: LEGO1 0x100a9ec0
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const Tgl::Group* ViewROI::GetGeometry() const
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{
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return geometry;
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}
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// FUNCTION: LEGO1 0x100a9ed0
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Tgl::Group* ViewROI::GetGeometry()
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{
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return geometry;
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}
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// FUNCTION: LEGO1 0x100a9ee0
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void ViewROI::UpdateWorldData(const MxMatrix& parent2world)
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{
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OrientableROI::UpdateWorldData(parent2world);
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if (geometry) {
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Tgl::FloatMatrix4 matrix;
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Matrix4 in(matrix);
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SETMAT4(in, m_local2world);
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Tgl::Result result = geometry->SetTransformation(matrix);
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// assert(Tgl::Succeeded(result));
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}
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}
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// STUB: LEGO1 0x100a9fc0
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void ViewROI::VTable0x24(const MxMatrix& p_transform)
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{
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// TODO
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}
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// STUB: LEGO1 0x100aa0a0
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void ViewROI::SetLocalTransform(const Matrix4& p_transform)
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{
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// TODO
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}
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// STUB: LEGO1 0x100aa180
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void ViewROI::VTable0x1c()
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{
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// TODO
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}
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// FUNCTION: LEGO1 0x100aa500
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undefined ViewROI::SetUnk101013d8(undefined p_flag)
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{
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undefined oldFlag = g_unk101013d8;
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g_unk101013d8 = p_flag;
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return oldFlag;
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}
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