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4c9e138cbf
Now we can use our own compiled LEGO1.LIB rather than one generated from the original. Also implements a script that tests them to help ensure future commits don't break them.
20 lines
349 B
C++
20 lines
349 B
C++
#include "mxvariabletable.h"
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// OFFSET: LEGO1 0x100b73a0
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void MxVariableTable::SetVariable(const char *key, const char *value)
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{
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// TODO
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}
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// OFFSET: LEGO1 0x100b7740
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void MxVariableTable::SetVariable(MxVariable *var)
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{
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// TODO
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}
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// OFFSET: LEGO1 0x100b78f0
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const char *MxVariableTable::GetVariable(const char *key)
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{
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// TODO
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return 0;
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}
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