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f88f7b115e
* Implement/match LegoPathController::ReadBoundaries * Allow spawn
59 lines
1.5 KiB
C++
59 lines
1.5 KiB
C++
#ifndef __LEGOWEGEDGE_H
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#define __LEGOWEGEDGE_H
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#include "decomp.h"
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#include "legoweedge.h"
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#include "mxgeometry/mxgeometry3d.h"
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struct LegoPathStruct;
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// might be a struct with public members
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// VTABLE: LEGO1 0x100db7f8
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// SIZE 0x54
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class LegoWEGEdge : public LegoWEEdge {
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public:
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// SIZE 0x0c
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struct Path {
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// FUNCTION: LEGO1 0x10048280
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// FUNCTION: BETA10 0x100bd450
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Path()
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{
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m_unk0x00 = NULL;
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m_unk0x04 = 0;
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m_unk0x08 = 0;
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}
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LegoPathStruct* m_unk0x00; // 0x00
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undefined4 m_unk0x04; // 0x04
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undefined4 m_unk0x08; // 0x08
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};
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LegoWEGEdge();
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~LegoWEGEdge() override;
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LegoResult VTable0x04() override; // vtable+0x04
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inline LegoU32 GetFlag0x10() { return m_unk0x0c & 0x10 ? FALSE : TRUE; }
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inline Mx4DPointFloat* GetUnknown0x14() { return &m_unk0x14; }
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inline Mx4DPointFloat* GetEdgeNormal(int index) { return &m_edgeNormals[index]; }
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inline LegoChar* GetName() { return m_name; }
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// SYNTHETIC: LEGO1 0x1009a7e0
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// LegoWEGEdge::`scalar deleting destructor'
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friend class LegoPathController;
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private:
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LegoU8 m_unk0x0c; // 0x0c
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LegoU8 m_unk0x0d; // 0x0d
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LegoChar* m_name; // 0x10
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Mx4DPointFloat m_unk0x14; // 0x14
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Mx4DPointFloat* m_edgeNormals; // 0x2c
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Mx3DPointFloat m_unk0x30; // 0x30
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LegoU32 m_unk0x44; // 0x44
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LegoU8 m_unk0x48; // 0x48
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Path* m_unk0x4c; // 0x4c
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Mx3DPointFloat* m_unk0x50; // 0x50
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};
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#endif // __LEGOWEGEDGE_H
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