isle-portable/3rdparty/dx5/inc/dplobby.h
itsmattkc b59d8ef5cf include directx 5 sdk
This is almost certainly abandonware, fairly small (<1MB), and is going to save us a lot of dev environment headaches
2023-08-06 12:47:16 -07:00

627 lines
21 KiB
C

/*==========================================================================;
*
* Copyright (C) 1996-1997 Microsoft Corporation. All Rights Reserved.
*
* File: dplobby.h
* Content: DirectPlayLobby include file
***************************************************************************/
#ifndef __DPLOBBY_INCLUDED__
#define __DPLOBBY_INCLUDED__
#include "dplay.h"
#ifdef __cplusplus
extern "C" {
#endif /* __cplusplus */
/*
* GUIDS used by DirectPlay objects
*/
/* {AF465C71-9588-11cf-A020-00AA006157AC} */
DEFINE_GUID(IID_IDirectPlayLobby, 0xaf465c71, 0x9588, 0x11cf, 0xa0, 0x20, 0x0, 0xaa, 0x0, 0x61, 0x57, 0xac);
/* {26C66A70-B367-11cf-A024-00AA006157AC} */
DEFINE_GUID(IID_IDirectPlayLobbyA, 0x26c66a70, 0xb367, 0x11cf, 0xa0, 0x24, 0x0, 0xaa, 0x0, 0x61, 0x57, 0xac);
/* {0194C220-A303-11d0-9C4F-00A0C905425E} */
DEFINE_GUID(IID_IDirectPlayLobby2, 0x194c220, 0xa303, 0x11d0, 0x9c, 0x4f, 0x0, 0xa0, 0xc9, 0x5, 0x42, 0x5e);
/* {1BB4AF80-A303-11d0-9C4F-00A0C905425E} */
DEFINE_GUID(IID_IDirectPlayLobby2A, 0x1bb4af80, 0xa303, 0x11d0, 0x9c, 0x4f, 0x0, 0xa0, 0xc9, 0x5, 0x42, 0x5e);
/* {2FE8F810-B2A5-11d0-A787-0000F803ABFC} */
DEFINE_GUID(CLSID_DirectPlayLobby, 0x2fe8f810, 0xb2a5, 0x11d0, 0xa7, 0x87, 0x0, 0x0, 0xf8, 0x3, 0xab, 0xfc);
/****************************************************************************
*
* IDirectPlayLobby Structures
*
* Various structures used to invoke DirectPlayLobby.
*
****************************************************************************/
typedef struct IDirectPlayLobby FAR *LPDIRECTPLAYLOBBY;
typedef struct IDirectPlayLobby FAR *LPDIRECTPLAYLOBBYA;
typedef struct IDirectPlayLobby IDirectPlayLobbyA;
typedef struct IDirectPlayLobby2 FAR *LPDIRECTPLAYLOBBY2;
typedef struct IDirectPlayLobby2 FAR *LPDIRECTPLAYLOBBY2A;
typedef struct IDirectPlayLobby2 IDirectPlayLobby2A;
/*
* DPLAPPINFO
* Used to hold information about a registered DirectPlay
* application
*/
typedef struct DPLAPPINFO
{
DWORD dwSize; // Size of this structure
GUID guidApplication; // GUID of the Application
union
{
LPSTR lpszAppNameA; // Pointer to the Application Name
LPWSTR lpszAppName;
};
} DPLAPPINFO, FAR *LPDPLAPPINFO;
/*
* LPCDPLAPPINFO
* A constant pointer to DPLAPPINFO
*/
typedef const DPLAPPINFO FAR *LPCDPLAPPINFO;
/*
* DPCOMPOUNDADDRESSELEMENT
*
* An array of these is passed to CreateCompoundAddresses()
*/
typedef struct DPCOMPOUNDADDRESSELEMENT
{
GUID guidDataType;
DWORD dwDataSize;
LPVOID lpData;
} DPCOMPOUNDADDRESSELEMENT, FAR *LPDPCOMPOUNDADDRESSELEMENT;
/*
* LPCDPCOMPOUNDADDRESSELEMENT
* A constant pointer to DPCOMPOUNDADDRESSELEMENT
*/
typedef const DPCOMPOUNDADDRESSELEMENT FAR *LPCDPCOMPOUNDADDRESSELEMENT;
/****************************************************************************
*
* Enumeration Method Callback Prototypes
*
****************************************************************************/
/*
* Callback for EnumAddress()
*/
typedef BOOL (FAR PASCAL *LPDPENUMADDRESSCALLBACK)(
REFGUID guidDataType,
DWORD dwDataSize,
LPCVOID lpData,
LPVOID lpContext);
/*
* Callback for EnumAddressTypes()
*/
typedef BOOL (FAR PASCAL *LPDPLENUMADDRESSTYPESCALLBACK)(
REFGUID guidDataType,
LPVOID lpContext,
DWORD dwFlags);
/*
* Callback for EnumLocalApplications()
*/
typedef BOOL (FAR PASCAL * LPDPLENUMLOCALAPPLICATIONSCALLBACK)(
LPCDPLAPPINFO lpAppInfo,
LPVOID lpContext,
DWORD dwFlags);
/****************************************************************************
*
* DirectPlayLobby API Prototypes
*
****************************************************************************/
#ifdef UNICODE
#define DirectPlayLobbyCreate DirectPlayLobbyCreateW
#else
#define DirectPlayLobbyCreate DirectPlayLobbyCreateA
#endif /* UNICODE */
extern HRESULT WINAPI DirectPlayLobbyCreateW(LPGUID, LPDIRECTPLAYLOBBY *, IUnknown *, LPVOID, DWORD );
extern HRESULT WINAPI DirectPlayLobbyCreateA(LPGUID, LPDIRECTPLAYLOBBYA *, IUnknown *, LPVOID, DWORD );
/****************************************************************************
*
* IDirectPlayLobby (and IDirectPlayLobbyA) Interface
*
****************************************************************************/
#undef INTERFACE
#define INTERFACE IDirectPlayLobby
DECLARE_INTERFACE_( IDirectPlayLobby, IUnknown )
{
/* IUnknown Methods */
STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID * ppvObj) PURE;
STDMETHOD_(ULONG,AddRef) (THIS) PURE;
STDMETHOD_(ULONG,Release) (THIS) PURE;
/* IDirectPlayLobby Methods */
STDMETHOD(Connect) (THIS_ DWORD, LPDIRECTPLAY2 *, IUnknown FAR *) PURE;
STDMETHOD(CreateAddress) (THIS_ REFGUID, REFGUID, LPCVOID, DWORD, LPVOID, LPDWORD) PURE;
STDMETHOD(EnumAddress) (THIS_ LPDPENUMADDRESSCALLBACK, LPCVOID, DWORD, LPVOID) PURE;
STDMETHOD(EnumAddressTypes) (THIS_ LPDPLENUMADDRESSTYPESCALLBACK, REFGUID, LPVOID, DWORD) PURE;
STDMETHOD(EnumLocalApplications)(THIS_ LPDPLENUMLOCALAPPLICATIONSCALLBACK, LPVOID, DWORD) PURE;
STDMETHOD(GetConnectionSettings)(THIS_ DWORD, LPVOID, LPDWORD) PURE;
STDMETHOD(ReceiveLobbyMessage) (THIS_ DWORD, DWORD, LPDWORD, LPVOID, LPDWORD) PURE;
STDMETHOD(RunApplication) (THIS_ DWORD, LPDWORD, LPDPLCONNECTION, HANDLE) PURE;
STDMETHOD(SendLobbyMessage) (THIS_ DWORD, DWORD, LPVOID, DWORD) PURE;
STDMETHOD(SetConnectionSettings)(THIS_ DWORD, DWORD, LPDPLCONNECTION) PURE;
STDMETHOD(SetLobbyMessageEvent) (THIS_ DWORD, DWORD, HANDLE) PURE;
};
/****************************************************************************
*
* IDirectPlayLobby2 (and IDirectPlayLobby2A) Interface
*
****************************************************************************/
#undef INTERFACE
#define INTERFACE IDirectPlayLobby2
DECLARE_INTERFACE_( IDirectPlayLobby2, IDirectPlayLobby )
{
/* IUnknown Methods */
STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID * ppvObj) PURE;
STDMETHOD_(ULONG,AddRef) (THIS) PURE;
STDMETHOD_(ULONG,Release) (THIS) PURE;
/* IDirectPlayLobby Methods */
STDMETHOD(Connect) (THIS_ DWORD, LPDIRECTPLAY2 *, IUnknown FAR *) PURE;
STDMETHOD(CreateAddress) (THIS_ REFGUID, REFGUID, LPCVOID, DWORD, LPVOID, LPDWORD) PURE;
STDMETHOD(EnumAddress) (THIS_ LPDPENUMADDRESSCALLBACK, LPCVOID, DWORD, LPVOID) PURE;
STDMETHOD(EnumAddressTypes) (THIS_ LPDPLENUMADDRESSTYPESCALLBACK, REFGUID, LPVOID, DWORD) PURE;
STDMETHOD(EnumLocalApplications)(THIS_ LPDPLENUMLOCALAPPLICATIONSCALLBACK, LPVOID, DWORD) PURE;
STDMETHOD(GetConnectionSettings)(THIS_ DWORD, LPVOID, LPDWORD) PURE;
STDMETHOD(ReceiveLobbyMessage) (THIS_ DWORD, DWORD, LPDWORD, LPVOID, LPDWORD) PURE;
STDMETHOD(RunApplication) (THIS_ DWORD, LPDWORD, LPDPLCONNECTION, HANDLE) PURE;
STDMETHOD(SendLobbyMessage) (THIS_ DWORD, DWORD, LPVOID, DWORD) PURE;
STDMETHOD(SetConnectionSettings)(THIS_ DWORD, DWORD, LPDPLCONNECTION) PURE;
STDMETHOD(SetLobbyMessageEvent) (THIS_ DWORD, DWORD, HANDLE) PURE;
/* IDirectPlayLobby2 Methods */
STDMETHOD(CreateCompoundAddress)(THIS_ LPCDPCOMPOUNDADDRESSELEMENT,DWORD,LPVOID,LPDWORD) PURE;
};
/****************************************************************************
*
* IDirectPlayLobby interface macros
*
****************************************************************************/
#if !defined(__cplusplus) || defined(CINTERFACE)
#define IDirectPlayLobby_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirectPlayLobby_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirectPlayLobby_Release(p) (p)->lpVtbl->Release(p)
#define IDirectPlayLobby_Connect(p,a,b,c) (p)->lpVtbl->Connect(p,a,b,c)
#define IDirectPlayLobby_CreateAddress(p,a,b,c,d,e,f) (p)->lpVtbl->CreateAddress(p,a,b,c,d,e,f)
#define IDirectPlayLobby_CreateCompoundAddress(p,a,b,c,d) (p)->lpVtbl->CreateCompoundAddress(p,a,b,c,d)
#define IDirectPlayLobby_EnumAddress(p,a,b,c,d) (p)->lpVtbl->EnumAddress(p,a,b,c,d)
#define IDirectPlayLobby_EnumAddressTypes(p,a,b,c,d) (p)->lpVtbl->EnumAddressTypes(p,a,b,c,d)
#define IDirectPlayLobby_EnumLocalApplications(p,a,b,c) (p)->lpVtbl->EnumLocalApplications(p,a,b,c)
#define IDirectPlayLobby_GetConnectionSettings(p,a,b,c) (p)->lpVtbl->GetConnectionSettings(p,a,b,c)
#define IDirectPlayLobby_ReceiveLobbyMessage(p,a,b,c,d,e) (p)->lpVtbl->ReceiveLobbyMessage(p,a,b,c,d,e)
#define IDirectPlayLobby_RunApplication(p,a,b,c,d) (p)->lpVtbl->RunApplication(p,a,b,c,d)
#define IDirectPlayLobby_SendLobbyMessage(p,a,b,c,d) (p)->lpVtbl->SendLobbyMessage(p,a,b,c,d)
#define IDirectPlayLobby_SetConnectionSettings(p,a,b,c) (p)->lpVtbl->SetConnectionSettings(p,a,b,c)
#define IDirectPlayLobby_SetLobbyMessageEvent(p,a,b,c) (p)->lpVtbl->SetLobbyMessageEvent(p,a,b,c)
#else /* C++ */
#define IDirectPlayLobby_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirectPlayLobby_AddRef(p) (p)->AddRef()
#define IDirectPlayLobby_Release(p) (p)->Release()
#define IDirectPlayLobby_Connect(p,a,b,c) (p)->Connect(a,b,c)
#define IDirectPlayLobby_CreateAddress(p,a,b,c,d,e,f) (p)->CreateAddress(a,b,c,d,e,f)
#define IDirectPlayLobby_CreateCompoundAddress(p,a,b,c,d) (p)->lpVtbl->CreateCompoundAddress(a,b,c,d)
#define IDirectPlayLobby_EnumAddress(p,a,b,c,d) (p)->EnumAddress(a,b,c,d)
#define IDirectPlayLobby_EnumAddressTypes(p,a,b,c,d) (p)->EnumAddressTypes(a,b,c,d)
#define IDirectPlayLobby_EnumLocalApplications(p,a,b,c) (p)->EnumLocalApplications(a,b,c)
#define IDirectPlayLobby_GetConnectionSettings(p,a,b,c) (p)->GetConnectionSettings(a,b,c)
#define IDirectPlayLobby_ReceiveLobbyMessage(p,a,b,c,d,e) (p)->ReceiveLobbyMessage(a,b,c,d,e)
#define IDirectPlayLobby_RunApplication(p,a,b,c,d) (p)->RunApplication(a,b,c,d)
#define IDirectPlayLobby_SendLobbyMessage(p,a,b,c,d) (p)->SendLobbyMessage(a,b,c,d)
#define IDirectPlayLobby_SetConnectionSettings(p,a,b,c) (p)->SetConnectionSettings(a,b,c)
#define IDirectPlayLobby_SetLobbyMessageEvent(p,a,b,c) (p)->SetLobbyMessageEvent(a,b,c)
#endif
/****************************************************************************
*
* DirectPlayLobby Flags
*
****************************************************************************/
/*
* This is a message flag used by ReceiveLobbyMessage. It can be
* returned in the dwMessageFlags parameter to indicate a message from
* the system.
*/
#define DPLMSG_SYSTEM 0x00000001
/*
* This is a message flag used by ReceiveLobbyMessage and SendLobbyMessage.
* It is used to indicate that the message is a standard lobby message.
* DPLMSG_SETPROPERTY, DPLMSG_SETPROPERTYRESPONSE, DPLMSG_GETPROPERTY,
* DPLMSG_GETPROPERTYRESPONSE
*/
#define DPLMSG_STANDARD 0x00000002
/****************************************************************************
*
* DirectPlayLobby messages and message data structures
*
* All system messages have a dwMessageFlags value of DPLMSG_SYSTEM returned
* from a call to ReceiveLobbyMessage.
*
* All standard messages have a dwMessageFlags value of DPLMSG_STANDARD returned
* from a call to ReceiveLobbyMessage.
*
****************************************************************************/
/*
* DPLMSG_GENERIC
* Generic message structure used to identify the message type.
*/
typedef struct _DPLMSG_GENERIC
{
DWORD dwType; // Message type
} DPLMSG_GENERIC, FAR *LPDPLMSG_GENERIC;
/*
* DPLMSG_SETPROPERTY
* Standard message sent by an application to a lobby to set a
* property
*/
typedef struct _DPLMSG_SETPROPERTY
{
DWORD dwType; // Message type
DWORD dwRequestID; // Request ID (DPL_NOCONFIRMATION if no confirmation desired)
GUID guidPlayer; // Player GUID
GUID guidPropertyTag; // Property GUID
DWORD dwDataSize; // Size of data
DWORD dwPropertyData[1]; // Buffer containing data
} DPLMSG_SETPROPERTY, FAR *LPDPLMSG_SETPROPERTY;
#define DPL_NOCONFIRMATION 0
/*
* DPLMSG_SETPROPERTYRESPONSE
* Standard message returned by a lobby to confirm a
* DPLMSG_SETPROPERTY message.
*/
typedef struct _DPLMSG_SETPROPERTYRESPONSE
{
DWORD dwType; // Message type
DWORD dwRequestID; // Request ID
GUID guidPlayer; // Player GUID
GUID guidPropertyTag; // Property GUID
HRESULT hr; // Return Code
} DPLMSG_SETPROPERTYRESPONSE, FAR *LPDPLMSG_SETPROPERTYRESPONSE;
/*
* DPLMSG_GETPROPERTY
* Standard message sent by an application to a lobby to request
* the current value of a property
*/
typedef struct _DPLMSG_GETPROPERTY
{
DWORD dwType; // Message type
DWORD dwRequestID; // Request ID
GUID guidPlayer; // Player GUID
GUID guidPropertyTag; // Property GUID
} DPLMSG_GETPROPERTY, FAR *LPDPLMSG_GETPROPERTY;
/*
* DPLMSG_GETPROPERTYRESPONSE
* Standard message returned by a lobby in response to a
* DPLMSG_GETPROPERTY message.
*/
typedef struct _DPLMSG_GETPROPERTYRESPONSE
{
DWORD dwType; // Message type
DWORD dwRequestID; // Request ID
GUID guidPlayer; // Player GUID
GUID guidPropertyTag; // Property GUID
HRESULT hr; // Return Code
DWORD dwDataSize; // Size of data
DWORD dwPropertyData[1]; // Buffer containing data
} DPLMSG_GETPROPERTYRESPONSE, FAR *LPDPLMSG_GETPROPERTYRESPONSE;
/******************************************
*
* DirectPlay Lobby message dwType values
*
*****************************************/
/*
* The application has read the connection settings.
* It is now O.K. for the lobby client to release
* its IDirectPlayLobby interface.
*/
#define DPLSYS_CONNECTIONSETTINGSREAD 0x00000001
/*
* The application's call to DirectPlayConnect failed
*/
#define DPLSYS_DPLAYCONNECTFAILED 0x00000002
/*
* The application has created a DirectPlay session.
*/
#define DPLSYS_DPLAYCONNECTSUCCEEDED 0x00000003
/*
* The application has terminated.
*/
#define DPLSYS_APPTERMINATED 0x00000004
/*
* The message is a DPLMSG_SETPROPERTY message.
*/
#define DPLSYS_SETPROPERTY 0x00000005
/*
* The message is a DPLMSG_SETPROPERTYRESPONSE message.
*/
#define DPLSYS_SETPROPERTYRESPONSE 0x00000006
/*
* The message is a DPLMSG_GETPROPERTY message.
*/
#define DPLSYS_GETPROPERTY 0x00000007
/*
* The message is a DPLMSG_GETPROPERTYRESPONSE message.
*/
#define DPLSYS_GETPROPERTYRESPONSE 0x00000008
/****************************************************************************
*
* DirectPlay defined property GUIDs and associated data structures
*
****************************************************************************/
/*
* DPLPROPERTY_MessagesSupported
*
* Request whether the lobby supports standard. Lobby with respond with either
* TRUE or FALSE or may not respond at all.
*
* Property data is a single BOOL with TRUE or FALSE
*/
// {762CCDA1-D916-11d0-BA39-00C04FD7ED67}
DEFINE_GUID(DPLPROPERTY_MessagesSupported,
0x762ccda1, 0xd916, 0x11d0, 0xba, 0x39, 0x0, 0xc0, 0x4f, 0xd7, 0xed, 0x67);
/*
* DPLPROPERTY_LobbyGuid
*
* Request the GUID that identifies the lobby software that the application
* is communicating with.
*
* Property data is a single GUID.
*/
// {F56920A0-D218-11d0-BA39-00C04FD7ED67}
DEFINE_GUID(DPLPROPERTY_LobbyGuid,
0xf56920a0, 0xd218, 0x11d0, 0xba, 0x39, 0x0, 0xc0, 0x4f, 0xd7, 0xed, 0x67);
/*
* DPLPROPERTY_PlayerGuid
*
* Request the GUID that identifies the player on this machine for sending
* property data back to the lobby.
*
* Property data is the DPLDATA_PLAYERDATA structure
*/
// {B4319322-D20D-11d0-BA39-00C04FD7ED67}
DEFINE_GUID(DPLPROPERTY_PlayerGuid,
0xb4319322, 0xd20d, 0x11d0, 0xba, 0x39, 0x0, 0xc0, 0x4f, 0xd7, 0xed, 0x67);
/*
* DPLDATA_PLAYERGUID
*
* Data structure to hold the GUID of the player and player creation flags
* from the lobby.
*/
typedef struct _DPLDATA_PLAYERGUID
{
GUID guidPlayer;
DWORD dwPlayerFlags;
} DPLDATA_PLAYERGUID, FAR *LPDPLDATA_PLAYERGUID;
/*
* DPLPROPERTY_PlayerScore
*
* Used to send an array of long integers to the lobby indicating the
* score of a player.
*
* Property data is the DPLDATA_PLAYERSCORE structure.
*/
// {48784000-D219-11d0-BA39-00C04FD7ED67}
DEFINE_GUID(DPLPROPERTY_PlayerScore,
0x48784000, 0xd219, 0x11d0, 0xba, 0x39, 0x0, 0xc0, 0x4f, 0xd7, 0xed, 0x67);
/*
* DPLDATA_PLAYERSCORE
*
* Data structure to hold an array of long integers representing a player score.
* Application must allocate enough memory to hold all the scores.
*/
typedef struct _DPLDATA_PLAYERSCORE
{
DWORD dwScoreCount;
LONG Score[1];
} DPLDATA_PLAYERSCORE, FAR *LPDPLDATA_PLAYERSCORE;
/****************************************************************************
*
* DirectPlay Address ID's
*
****************************************************************************/
/* DirectPlay Address
*
* A DirectPlay address consists of multiple chunks of data, each tagged
* with a GUID signifying the type of data in the chunk. The chunk also
* has a length so that unknown chunk types can be skipped.
*
* The EnumAddress() function is used to parse these address data chunks.
*/
/*
* DPADDRESS
*
* Header for block of address data elements
*/
typedef struct _DPADDRESS
{
GUID guidDataType;
DWORD dwDataSize;
} DPADDRESS;
typedef DPADDRESS FAR *LPDPADDRESS;
/*
* DPAID_TotalSize
*
* Chunk is a DWORD containing size of entire DPADDRESS structure
*/
// {1318F560-912C-11d0-9DAA-00A0C90A43CB}
DEFINE_GUID(DPAID_TotalSize,
0x1318f560, 0x912c, 0x11d0, 0x9d, 0xaa, 0x0, 0xa0, 0xc9, 0xa, 0x43, 0xcb);
/*
* DPAID_ServiceProvider
*
* Chunk is a GUID describing the service provider that created the chunk.
* All addresses must contain this chunk.
*/
// {07D916C0-E0AF-11cf-9C4E-00A0C905425E}
DEFINE_GUID(DPAID_ServiceProvider,
0x7d916c0, 0xe0af, 0x11cf, 0x9c, 0x4e, 0x0, 0xa0, 0xc9, 0x5, 0x42, 0x5e);
/*
* DPAID_LobbyProvider
*
* Chunk is a GUID describing the lobby provider that created the chunk.
* All addresses must contain this chunk.
*/
// {59B95640-9667-11d0-A77D-0000F803ABFC}
DEFINE_GUID(DPAID_LobbyProvider,
0x59b95640, 0x9667, 0x11d0, 0xa7, 0x7d, 0x0, 0x0, 0xf8, 0x3, 0xab, 0xfc);
/*
* DPAID_Phone and DPAID_PhoneW
*
* Chunk is a string containing a phone number (i.e. "1-800-555-1212")
* in ANSI or UNICODE format
*/
// {78EC89A0-E0AF-11cf-9C4E-00A0C905425E}
DEFINE_GUID(DPAID_Phone,
0x78ec89a0, 0xe0af, 0x11cf, 0x9c, 0x4e, 0x0, 0xa0, 0xc9, 0x5, 0x42, 0x5e);
// {BA5A7A70-9DBF-11d0-9CC1-00A0C905425E}
DEFINE_GUID(DPAID_PhoneW,
0xba5a7a70, 0x9dbf, 0x11d0, 0x9c, 0xc1, 0x0, 0xa0, 0xc9, 0x5, 0x42, 0x5e);
/*
* DPAID_Modem and DPAID_ModemW
*
* Chunk is a string containing a modem name registered with TAPI
* in ANSI or UNICODE format
*/
// {F6DCC200-A2FE-11d0-9C4F-00A0C905425E}
DEFINE_GUID(DPAID_Modem,
0xf6dcc200, 0xa2fe, 0x11d0, 0x9c, 0x4f, 0x0, 0xa0, 0xc9, 0x5, 0x42, 0x5e);
// {01FD92E0-A2FF-11d0-9C4F-00A0C905425E}
DEFINE_GUID(DPAID_ModemW,
0x1fd92e0, 0xa2ff, 0x11d0, 0x9c, 0x4f, 0x0, 0xa0, 0xc9, 0x5, 0x42, 0x5e);
/*
* DPAID_Inet and DPAID_InetW
*
* Chunk is a string containing a TCP/IP host name or an IP address
* (i.e. "dplay.microsoft.com" or "137.55.100.173") in ANSI or UNICODE format
*/
// {C4A54DA0-E0AF-11cf-9C4E-00A0C905425E}
DEFINE_GUID(DPAID_INet,
0xc4a54da0, 0xe0af, 0x11cf, 0x9c, 0x4e, 0x0, 0xa0, 0xc9, 0x5, 0x42, 0x5e);
// {E63232A0-9DBF-11d0-9CC1-00A0C905425E}
DEFINE_GUID(DPAID_INetW,
0xe63232a0, 0x9dbf, 0x11d0, 0x9c, 0xc1, 0x0, 0xa0, 0xc9, 0x5, 0x42, 0x5e);
/*
* DPCOMPORTADDRESS
*
* Used to specify com port settings. The constants that define baud rate,
* stop bits and parity are defined in WINBASE.H. The constants for flow
* control are given below.
*/
#define DPCPA_NOFLOW 0 // no flow control
#define DPCPA_XONXOFFFLOW 1 // software flow control
#define DPCPA_RTSFLOW 2 // hardware flow control with RTS
#define DPCPA_DTRFLOW 3 // hardware flow control with DTR
#define DPCPA_RTSDTRFLOW 4 // hardware flow control with RTS and DTR
typedef struct _DPCOMPORTADDRESS
{
DWORD dwComPort; // COM port to use (1-4)
DWORD dwBaudRate; // baud rate (100-256k)
DWORD dwStopBits; // no. stop bits (1-2)
DWORD dwParity; // parity (none, odd, even, mark)
DWORD dwFlowControl; // flow control (none, xon/xoff, rts, dtr)
} DPCOMPORTADDRESS;
typedef DPCOMPORTADDRESS FAR *LPDPCOMPORTADDRESS;
/*
* DPAID_ComPort
*
* Chunk contains a DPCOMPORTADDRESS structure defining the serial port.
*/
// {F2F0CE00-E0AF-11cf-9C4E-00A0C905425E}
DEFINE_GUID(DPAID_ComPort,
0xf2f0ce00, 0xe0af, 0x11cf, 0x9c, 0x4e, 0x0, 0xa0, 0xc9, 0x5, 0x42, 0x5e);
/****************************************************************************
*
* dplobby 1.0 obsolete definitions
* Included for compatibility only.
*
****************************************************************************/
#define DPLAD_SYSTEM DPLMSG_SYSTEM
#ifdef __cplusplus
};
#endif /* __cplusplus */
#endif /* __DPLOBBY_INCLUDED__ */