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https://github.com/isledecomp/isle-portable.git
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0aa5e010ae
* Implement `CarRace` * Improve `CarRace::Create` * Fix arrays * Clean up array * Fix CI errors * Implement `LegoRaceCar::FUN_10012e00()` * Implement `Doors::VTable0xcc` * Address review comments, part 1 * Address review comments, part 2 --------- Co-authored-by: jonschz <jonschz@users.noreply.github.com>
136 lines
4 KiB
C++
136 lines
4 KiB
C++
#ifndef LEGORACERS_H
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#define LEGORACERS_H
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#include "legoracemap.h"
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#include "legoracespecial.h"
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#define LEGORACECAR_UNKNOWN_0 0
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#define LEGORACECAR_UNKNOWN_1 1
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#define LEGORACECAR_KICK1 2 // name guessed
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#define LEGORACECAR_KICK2 4 // name validated by BETA10 0x100cb659
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// SIZE 0x08
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struct EdgeReference {
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const char* m_name; // 0x00
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// name verified by BETA10 0x100cbee6
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LegoPathBoundary* m_b; // 0x04
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};
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// SIZE 0x10
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struct SkeletonKickPhase {
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EdgeReference* m_edgeRef; // 0x00
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float m_lower; // 0x04
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float m_upper; // 0x08
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MxU8 m_userState; // 0x0c
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};
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// VTABLE: LEGO1 0x100d58a0 LegoRaceActor
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// VTABLE: LEGO1 0x100d58a8 LegoAnimActor
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// VTABLE: LEGO1 0x100d58b8 LegoPathActor
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// VTABLE: LEGO1 0x100d5984 LegoRaceMap
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// VTABLE: LEGO1 0x100d5988 LegoCarRaceActor
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// VTABLE: BETA10 0x101be6ec LegoRaceActor
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// VTABLE: BETA10 0x101be6f0 LegoAnimActor
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// VTABLE: BETA10 0x101be708 LegoPathActor
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// VTABLE: BETA10 0x101be7f8 LegoRaceMap
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// VTABLE: BETA10 0x101be800 LegoCarRaceActor
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// SIZE 0x200
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class LegoRaceCar : public LegoCarRaceActor, public LegoRaceMap {
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public:
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LegoRaceCar();
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~LegoRaceCar() override;
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MxLong Notify(MxParam& p_param) override; // vtable+0x04
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// FUNCTION: LEGO1 0x100142a0
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// FUNCTION: BETA10 0x100cd500
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const char* ClassName() const override // vtable+0x0c
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{
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// STRING: LEGO1 0x100f0548
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return "LegoRaceCar";
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}
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// FUNCTION: LEGO1 0x100142c0
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MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, LegoRaceCar::ClassName()) || LegoCarRaceActor::IsA(p_name);
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}
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void ParseAction(char* p_extra) override; // vtable+0x20
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void SetWorldSpeed(MxFloat p_worldSpeed) override; // vtable+0x30
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MxU32 VTable0x6c(
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LegoPathBoundary* p_boundary,
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Vector3& p_v1,
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Vector3& p_v2,
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float p_f1,
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float p_f2,
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Vector3& p_v3
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) override; // vtable+0x6c
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void VTable0x70(float p_float) override; // vtable+0x70
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MxResult VTable0x94(LegoPathActor* p_actor, MxBool p_bool) override; // vtable+0x94
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void SwitchBoundary(LegoPathBoundary*& p_boundary, LegoUnknown100db7f4*& p_edge, float& p_unk0xe4)
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override; // vtable+0x98
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MxResult VTable0x9c() override; // vtable+0x9c
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virtual void SetMaxLinearVelocity(float p_maxLinearVelocity);
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virtual void FUN_10012ff0(float p_param);
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virtual MxU32 HandleSkeletonKicks(float p_param1);
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static void FUN_10012de0();
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static void FUN_10012e00();
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static void FUN_10013670();
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// SYNTHETIC: LEGO1 0x10014240
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// LegoRaceCar::`scalar deleting destructor'
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private:
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undefined m_userState; // 0x54
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float m_unk0x58; // 0x58
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Mx3DPointFloat m_unk0x5c; // 0x5c
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// Names verified by BETA10 0x100cb4a9
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LegoAnimActorStruct* m_skelKick1Anim; // 0x70
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LegoAnimActorStruct* m_skelKick2Anim; // 0x74
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// Name verified by BETA10 0x100cb4f0
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LegoPathBoundary* m_kick1B; // 0x78
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// Name verified by BETA10 0x100cb537
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LegoPathBoundary* m_kick2B; // 0x7c
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// name verified by BETA10 0x100cbee6
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static EdgeReference g_skBMap[];
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static const SkeletonKickPhase g_skeletonKickPhases[];
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static const char* g_strSpeed;
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static const char* g_srtsl18to29[];
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static const char* g_srtsl6to10[];
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static const char* g_emptySoundKeyList[];
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static const char* g_srtrh[];
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static const char* g_srt001ra;
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static const char* g_soundSkel3;
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static MxU32 g_srtsl18to29Index;
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static MxU32 g_srtsl6to10Index;
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static MxU32 g_emptySoundKeyListIndex;
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static MxU32 g_srtrhIndex;
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static Mx3DPointFloat g_unk0x10102af0;
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static MxLong g_timeLastSoundPlayed;
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static MxS32 g_unk0x100f0b88;
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static MxBool g_unk0x100f0b8c;
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static undefined4 g_unk0x100f0bac;
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static undefined4 g_unk0x100f0bb0;
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};
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#endif // LEGORACERS_H
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// GLOBAL: LEGO1 0x100d5890
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// LegoRaceCar::`vbtable'{for `LegoCarRaceActor'}
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// GLOBAL: LEGO1 0x100d5880
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// LegoRaceCar::`vbtable'{for `LegoRaceMap'}
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// GLOBAL: LEGO1 0x100d5878
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// LegoRaceCar::`vbtable'{for `LegoAnimActor'}
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// GLOBAL: LEGO1 0x100d5868
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// LegoRaceCar::`vbtable'{for `LegoRaceActor'}
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