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https://github.com/isledecomp/isle-portable.git
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6af0c6cb1a
* Implement/match a few LegoEntity functions * Add annotations
53 lines
1.7 KiB
C++
53 lines
1.7 KiB
C++
#ifndef LEGOCAMERACONTROLLER_H
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#define LEGOCAMERACONTROLLER_H
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#include "legopointofviewcontroller.h"
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#include "mxcore.h"
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#include "mxgeometry/mxgeometry3d.h"
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#include "mxgeometry/mxmatrix.h"
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#include "mxpoint32.h"
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// VTABLE: LEGO1 0x100d57b0
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// SIZE 0xc8
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class LegoCameraController : public LegoPointOfViewController {
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public:
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LegoCameraController();
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virtual ~LegoCameraController() override; // vtable+0x0
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virtual MxLong Notify(MxParam& p_param) override; // vtable+04
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// FUNCTION: LEGO1 0x10011ec0
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inline virtual const char* ClassName() const override // vtable+0x0c
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{
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// STRING: LEGO1 0x100f0850
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return "LegoCameraController";
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}
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// FUNCTION: LEGO1 0x10011ed0
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inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, ClassName()) || MxCore::IsA(p_name);
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}
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virtual void OnLButtonDown(MxPoint32 p_point); // vtable+0x30
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virtual void OnLButtonUp(MxPoint32 p_point); // vtable+0x34
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virtual void OnRButtonDown(MxPoint32 p_point); // vtable+0x38
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virtual void OnRButtonUp(MxPoint32 p_point); // vtable+0x3c
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virtual void OnMouseMove(MxU8 p_modifier, MxPoint32 p_point); // vtable+0x40
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virtual MxResult Create(); // vtable+0x44
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void SetWorldTransform(const Vector3& p_at, const Vector3& p_dir, const Vector3& p_up);
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void FUN_100123e0(const MxMatrix& p_transform, MxU32);
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Mx3DPointFloat GetWorldUp();
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Mx3DPointFloat GetWorldLocation();
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Mx3DPointFloat GetWorldDirection();
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private:
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MxMatrix m_matrix1; // 0x38
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MxMatrix m_matrix2; // 0x80
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};
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// SYNTHETIC: LEGO1 0x10011f50
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// LegoCameraController::`scalar deleting destructor'
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#endif // LEGOCAMERACONTROLLER_H
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