isle-portable/LEGO1/omni/include/mxwavepresenter.h
Christian Semmler 806afaa210 Replace DirectSound with miniaudio (#21)
* Add miniaudio

* WIP

* static const

* Fix missing looping

* Fix volume

* Implement 3D sound, WIP

* Remove unused WinMM code

* Update README.md

* Fixes

* Fix naming

* Fix naming

* disable ma threading

* Invert Z axis for OpenGL system

* Update comment

* Set rolloff

* Fix minimize/maximize suspension

* Rename function

* SDL3: changed macro name
2024-06-25 20:02:58 +02:00

100 lines
2.9 KiB
C++

#ifndef MXWAVEPRESENTER_H
#define MXWAVEPRESENTER_H
#include "decomp.h"
#include "mxsoundpresenter.h"
#include <miniaudio.h>
// VTABLE: LEGO1 0x100d49a8
// SIZE 0x6c
class MxWavePresenter : public MxSoundPresenter {
public:
MxWavePresenter() { Init(); }
// FUNCTION: LEGO1 0x1000d640
~MxWavePresenter() override { Destroy(TRUE); } // vtable+0x00
// FUNCTION: BETA10 0x1008cd00
static const char* HandlerClassName()
{
// STRING: LEGO1 0x100f07b4
return "MxWavePresenter";
}
// FUNCTION: LEGO1 0x1000d6c0
// FUNCTION: BETA10 0x1008ccd0
inline const char* ClassName() const override // vtable+0x0c
{
return HandlerClassName();
}
// FUNCTION: LEGO1 0x1000d6d0
inline MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, MxWavePresenter::ClassName()) || MxSoundPresenter::IsA(p_name);
}
void ReadyTickle() override; // vtable+0x18
void StartingTickle() override; // vtable+0x1c
void StreamingTickle() override; // vtable+0x20
void DoneTickle() override; // vtable+0x2c
void ParseExtra() override; // vtable+0x30
MxResult AddToManager() override; // vtable+0x34
// FUNCTION: LEGO1 0x1000d6a0
void Destroy() override { Destroy(FALSE); } // vtable+0x38
void EndAction() override; // vtable+0x40
MxResult PutData() override; // vtable+0x4c
void Enable(MxBool p_enable) override; // vtable+0x54
void LoopChunk(MxStreamChunk* p_chunk) override; // vtable+0x58
void SetVolume(MxS32 p_volume) override; // vtable+0x60
virtual void Pause(); // vtable+0x64
virtual void Resume(); // vtable+0x68
// FUNCTION: LEGO1 0x1000d6b0
virtual MxBool IsPaused() { return m_paused; } // vtable+0x6c
#pragma pack(push, 1)
// SIZE 0x18
struct WaveFormat {
MxU16 m_formatTag; // 0x00
MxU16 m_channels; // 0x02
MxU32 m_samplesPerSec; // 0x04
MxU32 m_avgBytesPerSec; // 0x08
MxU16 m_blockAlign; // 0x0c
MxU16 m_bitsPerSample; // 0x0e
MxU32 m_dataSize; // 0x10
MxU32 m_flags; // 0x14
};
#pragma pack(pop)
// SYNTHETIC: LEGO1 0x1000d810
// MxWavePresenter::`scalar deleting destructor'
protected:
void Init();
void Destroy(MxBool p_fromDestructor);
MxBool WriteToSoundBuffer(void* p_audioPtr, MxU32 p_length);
// [library:audio] One chunk has up to 1 second worth of frames
static const MxU32 g_millisecondsPerChunk = 1000;
// [library:audio] Store up to 2 chunks worth of frames (same as in original game)
static const MxU32 g_rbSizeInMilliseconds = g_millisecondsPerChunk * 2;
// [library:audio] WAVE_FORMAT_PCM (audio in .SI files only used this format)
static const MxU32 g_supportedFormatTag = 1;
WaveFormat* m_waveFormat; // 0x54
ma_pcm_rb m_rb;
ma_sound m_sound;
MxU32 m_chunkLength; // 0x5c
MxBool m_started; // 0x65
MxBool m_is3d; // 0x66
MxS8 m_silenceData; // 0x67
MxBool m_paused; // 0x68
};
#endif // MXWAVEPRESENTER_H