mirror of
https://github.com/isledecomp/isle-portable.git
synced 2024-11-29 19:05:34 -05:00
ec19d5edb0
* Fix engineConfig declaration crossing jump This fixes the following error: ``` /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp: In member function 'virtual MxResult MxSoundManager::Create(MxU32, MxBool)': /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:119:1: error: jump to label 'done' 119 | done: | ^~~~ /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:78:22: note: from here 78 | goto done; | ^~~~ /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:84:26: note: crosses initialization of 'ma_engine_config engineConfig' 84 | ma_engine_config engineConfig = ma_engine_config_init(); | ^~~~~~~~~~~~ ``` * Fix 'invalid conversion from 'SDL_FunctionPointer' {aka 'void (*)()'} to 'void*' * /SAFESEH:NO is a VC thing * SDL3 is still instable * Cannot forward declare and use enum * Remove MusicManager from public LEGO1.DLL interface * Copy d3d from wine git 6c5d17af07a318d754c0c21023b2d162a0d3725d * Build d3drm-wine with 32-bit mingw * cmake: move 3rd party targets to cmake script in 3rdparty directory * cmake: bump minimum required CMake version to 3.25 to allow adding a subproject with SYSTEM automatically applied An alternative would be to use SYSTEM in target_include_directories in the 3rd party cmake script. * Add a minimal Findiniparser.cmake (not all distributions carry the upstream iniparser-config.cmake files) * Add wine's d3drm headers * cmake: merge ISLE_USE_DX5_LIBS into ISLE_USE_DX5 * cmake: Build all shared libraries in the binary output directory (to avoid PATH issues) * ci: enable msys2 mingw32 build * Disable clang-tidy on d3drm wine * Thread functions must have SDLCALL call convention * cmake: disable clang-tidy for miniaudio and libsmacker as well * Hopefully fix c++ format and skip ncc naming violation * clang-format violations keep up popping out of nowhere * No need for lego/legoomni/include * ncc: define SDLCALL as empty instead
391 lines
10 KiB
C
391 lines
10 KiB
C
/*
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* Implementation of IDirect3DRMLight Interface
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*
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* Copyright 2012 André Hentschel
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "d3drm_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3drm);
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static inline struct d3drm_light *impl_from_IDirect3DRMLight(IDirect3DRMLight *iface)
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{
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return CONTAINING_RECORD(iface, struct d3drm_light, IDirect3DRMLight_iface);
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}
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static HRESULT WINAPI d3drm_light_QueryInterface(IDirect3DRMLight *iface, REFIID riid, void **out)
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{
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TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
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if (IsEqualGUID(riid, &IID_IDirect3DRMLight)
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|| IsEqualGUID(riid, &IID_IDirect3DRMObject)
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|| IsEqualGUID(riid, &IID_IUnknown))
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{
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IDirect3DRMLight_AddRef(iface);
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*out = iface;
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return S_OK;
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}
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WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
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*out = NULL;
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return E_NOINTERFACE;
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}
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static ULONG WINAPI d3drm_light_AddRef(IDirect3DRMLight *iface)
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{
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struct d3drm_light *light = impl_from_IDirect3DRMLight(iface);
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ULONG refcount = InterlockedIncrement(&light->ref);
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TRACE("%p increasing refcount to %lu.\n", iface, refcount);
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return refcount;
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}
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static ULONG WINAPI d3drm_light_Release(IDirect3DRMLight *iface)
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{
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struct d3drm_light *light = impl_from_IDirect3DRMLight(iface);
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ULONG refcount = InterlockedDecrement(&light->ref);
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TRACE("%p decreasing refcount to %lu.\n", iface, refcount);
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if (!refcount)
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{
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d3drm_object_cleanup((IDirect3DRMObject *)iface, &light->obj);
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IDirect3DRM_Release(light->d3drm);
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free(light);
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}
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return refcount;
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}
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static HRESULT WINAPI d3drm_light_Clone(IDirect3DRMLight *iface,
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IUnknown *outer, REFIID iid, void **out)
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{
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FIXME("iface %p, outer %p, iid %s, out %p stub!\n", iface, outer, debugstr_guid(iid), out);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI d3drm_light_AddDestroyCallback(IDirect3DRMLight *iface,
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D3DRMOBJECTCALLBACK cb, void *ctx)
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{
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struct d3drm_light *light = impl_from_IDirect3DRMLight(iface);
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TRACE("iface %p, cb %p, ctx %p.\n", iface, cb, ctx);
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return d3drm_object_add_destroy_callback(&light->obj, cb, ctx);
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}
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static HRESULT WINAPI d3drm_light_DeleteDestroyCallback(IDirect3DRMLight *iface,
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D3DRMOBJECTCALLBACK cb, void *ctx)
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{
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struct d3drm_light *light = impl_from_IDirect3DRMLight(iface);
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TRACE("iface %p, cb %p, ctx %p.\n", iface, cb, ctx);
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return d3drm_object_delete_destroy_callback(&light->obj, cb, ctx);
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}
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static HRESULT WINAPI d3drm_light_SetAppData(IDirect3DRMLight *iface, DWORD data)
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{
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struct d3drm_light *light = impl_from_IDirect3DRMLight(iface);
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TRACE("iface %p, data %#lx.\n", iface, data);
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light->obj.appdata = data;
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return D3DRM_OK;
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}
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static DWORD WINAPI d3drm_light_GetAppData(IDirect3DRMLight *iface)
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{
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struct d3drm_light *light = impl_from_IDirect3DRMLight(iface);
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TRACE("iface %p.\n", iface);
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return light->obj.appdata;
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}
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static HRESULT WINAPI d3drm_light_SetName(IDirect3DRMLight *iface, const char *name)
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{
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struct d3drm_light *light = impl_from_IDirect3DRMLight(iface);
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TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
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return d3drm_object_set_name(&light->obj, name);
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}
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static HRESULT WINAPI d3drm_light_GetName(IDirect3DRMLight *iface, DWORD *size, char *name)
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{
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struct d3drm_light *light = impl_from_IDirect3DRMLight(iface);
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TRACE("iface %p, size %p, name %p.\n", iface, size, name);
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return d3drm_object_get_name(&light->obj, size, name);
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}
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static HRESULT WINAPI d3drm_light_GetClassName(IDirect3DRMLight *iface, DWORD *size, char *name)
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{
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struct d3drm_light *light = impl_from_IDirect3DRMLight(iface);
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TRACE("iface %p, size %p, name %p.\n", iface, size, name);
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return d3drm_object_get_class_name(&light->obj, size, name);
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}
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static HRESULT WINAPI d3drm_light_SetType(IDirect3DRMLight *iface, D3DRMLIGHTTYPE type)
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{
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struct d3drm_light *light = impl_from_IDirect3DRMLight(iface);
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TRACE("iface %p, type %#x.\n", iface, type);
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light->type = type;
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return D3DRM_OK;
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}
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static HRESULT WINAPI d3drm_light_SetColor(IDirect3DRMLight *iface, D3DCOLOR color)
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{
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struct d3drm_light *light = impl_from_IDirect3DRMLight(iface);
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TRACE("iface %p, color 0x%08lx.\n", iface, color);
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light->color = 0xff000000 | color;
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return D3DRM_OK;
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}
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static HRESULT WINAPI d3drm_light_SetColorRGB(IDirect3DRMLight *iface,
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D3DVALUE red, D3DVALUE green, D3DVALUE blue)
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{
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struct d3drm_light *light = impl_from_IDirect3DRMLight(iface);
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TRACE("iface %p, red %.8e, green %.8e, blue %.8e.\n", iface, red, green, blue);
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d3drm_set_color(&light->color, red, green, blue, 1.0f);
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return D3DRM_OK;
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}
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static HRESULT WINAPI d3drm_light_SetRange(IDirect3DRMLight *iface, D3DVALUE range)
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{
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struct d3drm_light *light = impl_from_IDirect3DRMLight(iface);
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TRACE("iface %p, range %.8e.\n", iface, range);
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light->range = range;
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return D3DRM_OK;
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}
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static HRESULT WINAPI d3drm_light_SetUmbra(IDirect3DRMLight *iface, D3DVALUE umbra)
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{
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struct d3drm_light *light = impl_from_IDirect3DRMLight(iface);
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TRACE("iface %p, umbra %.8e.\n", iface, umbra);
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light->umbra = umbra;
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return D3DRM_OK;
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}
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static HRESULT WINAPI d3drm_light_SetPenumbra(IDirect3DRMLight *iface, D3DVALUE penumbra)
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{
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struct d3drm_light *light = impl_from_IDirect3DRMLight(iface);
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TRACE("iface %p, penumbra %.8e.\n", iface, penumbra);
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light->penumbra = penumbra;
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return D3DRM_OK;
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}
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static HRESULT WINAPI d3drm_light_SetConstantAttenuation(IDirect3DRMLight *iface, D3DVALUE attenuation)
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{
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struct d3drm_light *light = impl_from_IDirect3DRMLight(iface);
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TRACE("iface %p, attenuation %.8e.\n", iface, attenuation);
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light->cattenuation = attenuation;
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return D3DRM_OK;
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}
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static HRESULT WINAPI d3drm_light_SetLinearAttenuation(IDirect3DRMLight *iface, D3DVALUE attenuation)
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{
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struct d3drm_light *light = impl_from_IDirect3DRMLight(iface);
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TRACE("iface %p, attenuation %.8e.\n", iface, attenuation);
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light->lattenuation = attenuation;
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return D3DRM_OK;
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}
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static HRESULT WINAPI d3drm_light_SetQuadraticAttenuation(IDirect3DRMLight *iface, D3DVALUE attenuation)
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{
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struct d3drm_light *light = impl_from_IDirect3DRMLight(iface);
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TRACE("iface %p, attenuation %.8e.\n", iface, attenuation);
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light->qattenuation = attenuation;
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return D3DRM_OK;
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}
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static D3DVALUE WINAPI d3drm_light_GetRange(IDirect3DRMLight *iface)
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{
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struct d3drm_light *light = impl_from_IDirect3DRMLight(iface);
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TRACE("iface %p.\n", iface);
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return light->range;
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}
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static D3DVALUE WINAPI d3drm_light_GetUmbra(IDirect3DRMLight *iface)
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{
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struct d3drm_light *light = impl_from_IDirect3DRMLight(iface);
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TRACE("iface %p.\n", light);
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return light->umbra;
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}
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static D3DVALUE WINAPI d3drm_light_GetPenumbra(IDirect3DRMLight *iface)
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{
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struct d3drm_light *light = impl_from_IDirect3DRMLight(iface);
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TRACE("iface %p.\n", iface);
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return light->penumbra;
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}
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static D3DVALUE WINAPI d3drm_light_GetConstantAttenuation(IDirect3DRMLight *iface)
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{
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struct d3drm_light *light = impl_from_IDirect3DRMLight(iface);
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TRACE("iface %p.\n", iface);
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return light->cattenuation;
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}
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static D3DVALUE WINAPI d3drm_light_GetLinearAttenuation(IDirect3DRMLight *iface)
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{
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struct d3drm_light *light = impl_from_IDirect3DRMLight(iface);
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TRACE("iface %p.\n", iface);
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return light->lattenuation;
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}
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static D3DVALUE WINAPI d3drm_light_GetQuadraticAttenuation(IDirect3DRMLight *iface)
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{
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struct d3drm_light *light = impl_from_IDirect3DRMLight(iface);
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TRACE("iface %p.\n", iface);
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return light->qattenuation;
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}
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static D3DCOLOR WINAPI d3drm_light_GetColor(IDirect3DRMLight *iface)
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{
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struct d3drm_light *light = impl_from_IDirect3DRMLight(iface);
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TRACE("iface %p.\n", iface);
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return light->color;
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}
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static D3DRMLIGHTTYPE WINAPI d3drm_light_GetType(IDirect3DRMLight *iface)
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{
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struct d3drm_light *light = impl_from_IDirect3DRMLight(iface);
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TRACE("iface %p.\n", iface);
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return light->type;
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}
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static HRESULT WINAPI d3drm_light_SetEnableFrame(IDirect3DRMLight *iface, IDirect3DRMFrame *frame)
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{
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FIXME("iface %p, frame %p stub!\n", iface, frame);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI d3drm_light_GetEnableFrame(IDirect3DRMLight *iface, IDirect3DRMFrame **frame)
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{
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FIXME("iface %p, frame %p stub!\n", iface, frame);
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return E_NOTIMPL;
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}
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static const struct IDirect3DRMLightVtbl d3drm_light_vtbl =
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{
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d3drm_light_QueryInterface,
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d3drm_light_AddRef,
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d3drm_light_Release,
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d3drm_light_Clone,
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d3drm_light_AddDestroyCallback,
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d3drm_light_DeleteDestroyCallback,
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d3drm_light_SetAppData,
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d3drm_light_GetAppData,
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d3drm_light_SetName,
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d3drm_light_GetName,
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d3drm_light_GetClassName,
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d3drm_light_SetType,
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d3drm_light_SetColor,
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d3drm_light_SetColorRGB,
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d3drm_light_SetRange,
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d3drm_light_SetUmbra,
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d3drm_light_SetPenumbra,
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d3drm_light_SetConstantAttenuation,
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d3drm_light_SetLinearAttenuation,
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d3drm_light_SetQuadraticAttenuation,
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d3drm_light_GetRange,
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d3drm_light_GetUmbra,
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d3drm_light_GetPenumbra,
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d3drm_light_GetConstantAttenuation,
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d3drm_light_GetLinearAttenuation,
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d3drm_light_GetQuadraticAttenuation,
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d3drm_light_GetColor,
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d3drm_light_GetType,
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d3drm_light_SetEnableFrame,
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d3drm_light_GetEnableFrame,
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};
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HRESULT d3drm_light_create(struct d3drm_light **light, IDirect3DRM *d3drm)
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{
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static const char classname[] = "Light";
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struct d3drm_light *object;
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TRACE("light %p.\n", light);
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if (!(object = calloc(1, sizeof(*object))))
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return E_OUTOFMEMORY;
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object->IDirect3DRMLight_iface.lpVtbl = &d3drm_light_vtbl;
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object->ref = 1;
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object->d3drm = d3drm;
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IDirect3DRM_AddRef(object->d3drm);
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d3drm_object_init(&object->obj, classname);
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*light = object;
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return S_OK;
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}
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