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ec19d5edb0
* Fix engineConfig declaration crossing jump This fixes the following error: ``` /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp: In member function 'virtual MxResult MxSoundManager::Create(MxU32, MxBool)': /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:119:1: error: jump to label 'done' 119 | done: | ^~~~ /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:78:22: note: from here 78 | goto done; | ^~~~ /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:84:26: note: crosses initialization of 'ma_engine_config engineConfig' 84 | ma_engine_config engineConfig = ma_engine_config_init(); | ^~~~~~~~~~~~ ``` * Fix 'invalid conversion from 'SDL_FunctionPointer' {aka 'void (*)()'} to 'void*' * /SAFESEH:NO is a VC thing * SDL3 is still instable * Cannot forward declare and use enum * Remove MusicManager from public LEGO1.DLL interface * Copy d3d from wine git 6c5d17af07a318d754c0c21023b2d162a0d3725d * Build d3drm-wine with 32-bit mingw * cmake: move 3rd party targets to cmake script in 3rdparty directory * cmake: bump minimum required CMake version to 3.25 to allow adding a subproject with SYSTEM automatically applied An alternative would be to use SYSTEM in target_include_directories in the 3rd party cmake script. * Add a minimal Findiniparser.cmake (not all distributions carry the upstream iniparser-config.cmake files) * Add wine's d3drm headers * cmake: merge ISLE_USE_DX5_LIBS into ISLE_USE_DX5 * cmake: Build all shared libraries in the binary output directory (to avoid PATH issues) * ci: enable msys2 mingw32 build * Disable clang-tidy on d3drm wine * Thread functions must have SDLCALL call convention * cmake: disable clang-tidy for miniaudio and libsmacker as well * Hopefully fix c++ format and skip ncc naming violation * clang-format violations keep up popping out of nowhere * No need for lego/legoomni/include * ncc: define SDLCALL as empty instead
23 lines
959 B
Ruby
23 lines
959 B
Ruby
@ stdcall D3DRMColorGetAlpha(long)
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@ stdcall D3DRMColorGetBlue(long)
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@ stdcall D3DRMColorGetGreen(long)
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@ stdcall D3DRMColorGetRed(long)
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@ stdcall D3DRMCreateColorRGB(float float float)
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@ stdcall D3DRMCreateColorRGBA(float float float float)
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@ stdcall D3DRMMatrixFromQuaternion(ptr ptr)
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@ stdcall D3DRMQuaternionFromRotation(ptr ptr float)
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@ stdcall D3DRMQuaternionMultiply(ptr ptr ptr)
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@ stdcall D3DRMQuaternionSlerp(ptr ptr ptr float)
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@ stdcall D3DRMVectorAdd(ptr ptr ptr)
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@ stdcall D3DRMVectorCrossProduct(ptr ptr ptr)
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@ stdcall D3DRMVectorDotProduct(ptr ptr)
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@ stdcall D3DRMVectorModulus(ptr)
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@ stdcall D3DRMVectorNormalize(ptr)
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@ stdcall D3DRMVectorRandom(ptr)
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@ stdcall D3DRMVectorReflect(ptr ptr ptr)
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@ stdcall D3DRMVectorRotate(ptr ptr ptr float)
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@ stdcall D3DRMVectorScale(ptr ptr float)
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@ stdcall D3DRMVectorSubtract(ptr ptr ptr)
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@ stdcall Direct3DRMCreate(ptr)
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@ stdcall -private DllCanUnloadNow()
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@ stdcall -private DllGetClassObject(ptr ptr ptr)
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