isle-portable/LEGO1/lego/legoomni/include/act3state.h
Christian Semmler c47206617d
Reorganize sources and files (#414)
* Reorganize sources

* Refactor

* Remove relative paths

* Renames

* Fix gitignore

* Remove stuff

* Try fixing format script

* Fix format

* Fix format

* Fix naming script

* Test format

* Fix format
2024-01-08 10:58:49 +01:00

32 lines
684 B
C++

#ifndef ACT3STATE_H
#define ACT3STATE_H
#include "legostate.h"
// VTABLE: LEGO1 0x100d4fc8
// SIZE 0xc
class Act3State : public LegoState {
public:
inline Act3State() { m_unk0x08 = 0; }
// FUNCTION: LEGO1 0x1000e300
inline virtual const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f03f0
return "Act3State";
}
// FUNCTION: LEGO1 0x1000e310
inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, Act3State::ClassName()) || LegoState::IsA(p_name);
}
virtual MxBool VTable0x14() override;
private:
// FIXME: May be part of LegoState? Uncertain...
MxU32 m_unk0x08;
};
#endif // ACT3STATE_H