mirror of
https://github.com/isledecomp/isle-portable.git
synced 2024-11-22 15:37:55 -05:00
e7b5ea53df
Was intended as a simple code improvement, however it also seems to make WinMain, MxString::operator=, MxDSFile::Open 100% (all of which just needed registers to be switched around)
26 lines
565 B
C++
26 lines
565 B
C++
#ifndef DEFINE_H
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#define DEFINE_H
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#include <windows.h>
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class IsleApp;
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extern IsleApp *g_isle;
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extern int g_closed;
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// 0x4101c4
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#define WNDCLASS_NAME "Lego Island MainNoM App"
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// 0x4101dc
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#define WINDOW_TITLE "LEGO\xAE"
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extern unsigned char g_mousedown;
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extern unsigned char g_mousemoved;
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extern RECT g_windowRect;
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extern int g_rmDisabled;
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extern int g_waitingForTargetDepth;
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extern int g_targetWidth;
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extern int g_targetHeight;
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extern int g_targetDepth;
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extern int g_reqEnableRMDevice;
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extern int g_startupDelay;
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extern long g_lastFrameTime;
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#endif // DEFINE_H
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