mirror of
https://github.com/isledecomp/isle-portable.git
synced 2024-11-23 16:08:05 -05:00
b5a3c5feea
* vtable enforce * Vtable progress * IslePathActor subclasses * LegoState subclasses * LegoWorld subclasses * Presenter progress * Remaining presenters * All but two that need new files * Merge into vtable branch (#3) * Implement MxDisplaySurface::VTable0x44 (#467) * Update mxdisplaysurface.cpp * add arguments to header * Fix glitched bitmaps * WIP fixes * Match * Fix * Changes * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implmement PoliceState::VTable0x1c (#468) * Implmement PoliceState::VTable0x1c * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implement Lego3DView::Render (#470) * Implement Lego3DView::Render * use MxDouble * Revert "use MxDouble" This reverts commit a006b60e2066b79ded3e15e143a302d8fd707deb. * Begin work on Police class (#469) * Begin work on Police class * Use JukeBox::e_policeStation value * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implement MxDisplaySurface::CreateCursorSurface (#471) * Update mxdisplaysurface.cpp * Fixes * Update legovideomanager.cpp * Match to 100% --------- Co-authored-by: Christian Semmler <mail@csemmler.com> --------- Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com> Co-authored-by: Christian Semmler <mail@csemmler.com> Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com> * Police fix * Finish * motocycle lower case * Update historybook.h * Update hospitalstate.h * Update jetski.h * Update legoinputmanager.h * Update legolocomotionanimpresenter.h * Update pizza.h * Update act3shark.h * Update ambulancemissionstate.h * Update bumpbouy.h * Update doors.h --------- Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com> Co-authored-by: Christian Semmler <mail@csemmler.com> Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com>
53 lines
1.6 KiB
C++
53 lines
1.6 KiB
C++
#ifndef LEGOACTOR_H
|
|
#define LEGOACTOR_H
|
|
|
|
#include "decomp.h"
|
|
#include "legoentity.h"
|
|
|
|
// VTABLE: LEGO1 0x100d6d68
|
|
// SIZE 0x78
|
|
class LegoActor : public LegoEntity {
|
|
public:
|
|
LegoActor();
|
|
virtual ~LegoActor() override;
|
|
|
|
// FUNCTION: LEGO1 0x1002d210
|
|
inline virtual const char* ClassName() const override // vtable+0x0c
|
|
{
|
|
// STRING: LEGO1 0x100f0124
|
|
return "LegoActor";
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x1002d220
|
|
inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10
|
|
{
|
|
return !strcmp(p_name, LegoActor::ClassName()) || LegoEntity::IsA(p_name);
|
|
}
|
|
|
|
virtual void ParseAction(char*) override; // vtable+0x20
|
|
virtual void SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2) override; // vtable+0x24
|
|
|
|
// FUNCTION: LEGO1 0x10002cc0
|
|
virtual MxFloat VTable0x50() { return m_unk0x68; } // vtable+0x50
|
|
// FUNCTION: LEGO1 0x10002cd0
|
|
virtual void VTable0x54(MxFloat p_unk0x68) { m_unk0x68 = p_unk0x68; } // vtable+0x54
|
|
// FUNCTION: LEGO1 0x10002ce0
|
|
virtual void VTable0x58(MxFloat p_unk0x70) { m_unk0x70 = p_unk0x70; } // vtable+0x58
|
|
// FUNCTION: LEGO1 0x10002cf0
|
|
virtual MxFloat VTable0x5c() { return m_unk0x70; } // vtable+0x5c
|
|
// FUNCTION: LEGO1 0x10002d00
|
|
virtual MxU8 VTable0x60() { return m_unk0x74; } // vtable+0x60
|
|
// FUNCTION: LEGO1 0x10002d10
|
|
virtual void VTable0x64(MxU8 p_unk0x74) { m_unk0x74 = p_unk0x74; } // vtable+0x64
|
|
|
|
private:
|
|
MxFloat m_unk0x68; // 0x68
|
|
undefined4 m_unk0x6c; // 0x6c
|
|
MxFloat m_unk0x70; // 0x70
|
|
MxU8 m_unk0x74; // 0x74
|
|
};
|
|
|
|
// SYNTHETIC: LEGO1 0x1002d300
|
|
// LegoActor::`scalar deleting destructor'
|
|
|
|
#endif // LEGOACTOR_H
|