isle-portable/LEGO1/lego/legoomni/include/hospital.h
MS b5a3c5feea
Enforce vtable match (#464)
* vtable enforce

* Vtable progress

* IslePathActor subclasses

* LegoState subclasses

* LegoWorld subclasses

* Presenter progress

* Remaining presenters

* All but two that need new files

* Merge into vtable branch (#3)

* Implement MxDisplaySurface::VTable0x44 (#467)

* Update mxdisplaysurface.cpp

* add arguments to header

* Fix glitched bitmaps

* WIP fixes

* Match

* Fix

* Changes

* Fixes

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>

* Implmement PoliceState::VTable0x1c (#468)

* Implmement PoliceState::VTable0x1c

* Fixes

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>

* Implement Lego3DView::Render (#470)

* Implement Lego3DView::Render

* use MxDouble

* Revert "use MxDouble"

This reverts commit a006b60e2066b79ded3e15e143a302d8fd707deb.

* Begin work on Police class (#469)

* Begin work on Police class

* Use JukeBox::e_policeStation value

* Fixes

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>

* Implement MxDisplaySurface::CreateCursorSurface (#471)

* Update mxdisplaysurface.cpp

* Fixes

* Update legovideomanager.cpp

* Match to 100%

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>

---------

Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com>
Co-authored-by: Christian Semmler <mail@csemmler.com>
Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com>

* Police fix

* Finish

* motocycle lower case

* Update historybook.h

* Update hospitalstate.h

* Update jetski.h

* Update legoinputmanager.h

* Update legolocomotionanimpresenter.h

* Update pizza.h

* Update act3shark.h

* Update ambulancemissionstate.h

* Update bumpbouy.h

* Update doors.h

---------

Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com>
Co-authored-by: Christian Semmler <mail@csemmler.com>
Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com>
2024-01-20 18:04:46 -05:00

55 lines
1.7 KiB
C++

#ifndef HOSPITAL_H
#define HOSPITAL_H
#include "decomp.h"
#include "legoworld.h"
// VTABLE: LEGO1 0x100d9730
// SIZE 0x12c
class Hospital : public LegoWorld {
public:
Hospital();
virtual ~Hospital() override; // vtable+0x0
virtual MxLong Notify(MxParam& p_param) override; // vtable+0x04
virtual MxResult Tickle() override; // vtable+0x08
// FUNCTION: LEGO1 0x100746b0
inline virtual const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f0490
return "Hospital";
}
// FUNCTION: LEGO1 0x100746c0
inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, Hospital::ClassName()) || LegoWorld::IsA(p_name);
}
virtual MxResult Create(MxDSAction& p_dsAction) override; // vtable+0x18
virtual void VTable0x50() override; // vtable+0x50
virtual MxBool VTable0x5c() override; // vtable+0x5c
virtual MxBool VTable0x64() override; // vtable+0x64
virtual void VTable0x68(MxBool p_add) override; // vtable+0x68
// SYNTHETIC: LEGO1 0x100747d0
// Hospital::`scalar deleting destructor'
private:
undefined2 m_unk0xf8; // 0xf8
undefined4 m_unk0xfc; // 0xfc
undefined2 m_unk0x100; // 0x100
undefined4 m_unk0x104; // 0x104 - VTable0x18 suggests this may be pointer to a LegoGameState
undefined2 m_unk0x108; // 0x108
undefined4 m_unk0x10c; // 0x10c
undefined4 m_unk0x110; // 0x110
undefined4 m_unk0x114; // 0x114
undefined m_unk0x118; // 0x118
undefined4 m_unk0x11c; // 0x11c
undefined4 m_unk0x120; // 0x120
undefined m_unk0x124[4]; // 0x124
undefined m_unk0x128; // 0x128
};
#endif // HOSPITAL_H