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b5a3c5feea
* vtable enforce * Vtable progress * IslePathActor subclasses * LegoState subclasses * LegoWorld subclasses * Presenter progress * Remaining presenters * All but two that need new files * Merge into vtable branch (#3) * Implement MxDisplaySurface::VTable0x44 (#467) * Update mxdisplaysurface.cpp * add arguments to header * Fix glitched bitmaps * WIP fixes * Match * Fix * Changes * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implmement PoliceState::VTable0x1c (#468) * Implmement PoliceState::VTable0x1c * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implement Lego3DView::Render (#470) * Implement Lego3DView::Render * use MxDouble * Revert "use MxDouble" This reverts commit a006b60e2066b79ded3e15e143a302d8fd707deb. * Begin work on Police class (#469) * Begin work on Police class * Use JukeBox::e_policeStation value * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implement MxDisplaySurface::CreateCursorSurface (#471) * Update mxdisplaysurface.cpp * Fixes * Update legovideomanager.cpp * Match to 100% --------- Co-authored-by: Christian Semmler <mail@csemmler.com> --------- Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com> Co-authored-by: Christian Semmler <mail@csemmler.com> Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com> * Police fix * Finish * motocycle lower case * Update historybook.h * Update hospitalstate.h * Update jetski.h * Update legoinputmanager.h * Update legolocomotionanimpresenter.h * Update pizza.h * Update act3shark.h * Update ambulancemissionstate.h * Update bumpbouy.h * Update doors.h --------- Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com> Co-authored-by: Christian Semmler <mail@csemmler.com> Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com>
50 lines
1.3 KiB
C++
50 lines
1.3 KiB
C++
#ifndef ACT1STATE_H
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#define ACT1STATE_H
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#include "legostate.h"
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// VTABLE: LEGO1 0x100d7028
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// SIZE 0x26c
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class Act1State : public LegoState {
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public:
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Act1State();
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// FUNCTION: LEGO1 0x100338a0
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inline virtual const char* ClassName() const override // vtable+0x0c
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{
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// STRING: LEGO1 0x100f0154
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return "Act1State";
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};
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// FUNCTION: LEGO1 0x100338b0
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inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, Act1State::ClassName()) || LegoState::IsA(p_name);
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};
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virtual MxBool SetFlag() override; // vtable+0x18
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virtual MxResult VTable0x1c(LegoFileStream* p_legoFileStream) override; // vtable+0x1c
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inline void SetUnknown18(MxU32 p_unk0x18) { m_unk0x18 = p_unk0x18; }
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inline MxU32 GetUnknown18() { return m_unk0x18; }
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inline void SetUnknown21(MxS16 p_unk0x21) { m_unk0x21 = p_unk0x21; }
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inline MxS16 GetUnknown21() { return m_unk0x21; }
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void FUN_10034d00();
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// SYNTHETIC: LEGO1 0x10033960
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// Act1State::`scalar deleting destructor'
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protected:
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undefined m_unk0x8[0x10]; // 0x8
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MxU32 m_unk0x18; // 0x18
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undefined2 m_unk0x1c; // 0x1c
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undefined m_unk0x1e; // 0x1e
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undefined m_unk0x1f; // 0x1f
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undefined m_unk0x20; // 0x20
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MxBool m_unk0x21; // 0x21
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undefined m_unk0x22; // 0x22
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// TODO
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};
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#endif // ACT1STATE_H
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