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* Add ncc tool * Add symlink * Fixes * Try this * Try this * Try this * Try this * Add include path * Update style * Update style * Add more rules * Fix style * Update styles * Fix name parameter * Fix MxParam p * Fix m_unk0x pattern * Allow 4 digits for relative hex * Add missing offset * Fix some parameters * Fix some vtables * Fix more vtables * Update rules, fixes * More fixes * More fixes * More fixes * More fixes * More fixes * More fixes * More fixes * Fix last issue * Update readme * Update readme * Update CONTRIBUTING.md * Fix annotations * Rename * Update CONTRIBUTING.md * Update README.md
48 lines
2.2 KiB
C++
48 lines
2.2 KiB
C++
#ifndef MXOBJECTFACTORY_H
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#define MXOBJECTFACTORY_H
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#include "mxatomid.h"
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#include "mxcore.h"
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#define FOR_MXOBJECTFACTORY_OBJECTS(X) \
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X(MxPresenter) \
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X(MxCompositePresenter) \
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X(MxVideoPresenter) \
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X(MxFlcPresenter) \
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X(MxSmkPresenter) \
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X(MxStillPresenter) \
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X(MxWavePresenter) \
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X(MxMIDIPresenter) \
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X(MxEventPresenter) \
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X(MxLoopingFlcPresenter) \
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X(MxLoopingSmkPresenter) \
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X(MxLoopingMIDIPresenter)
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// VTABLE: LEGO1 0x100dc220
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class MxObjectFactory : public MxCore {
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public:
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MxObjectFactory();
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// FUNCTION: LEGO1 0x10008f70
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inline virtual const char* ClassName() const override // vtable+0xc
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{
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// GLOBAL: LEGO1 0x100f0730
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return "MxObjectFactory";
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}
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// FUNCTION: LEGO1 0x10008f80
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inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, MxObjectFactory::ClassName()) || MxCore::IsA(p_name);
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}
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virtual MxCore* Create(const char* p_name); // vtable 0x14
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virtual void Destroy(MxCore* p_object); // vtable 0x18
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private:
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#define X(V) MxAtomId m_id##V;
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FOR_MXOBJECTFACTORY_OBJECTS(X)
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#undef X
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};
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#endif // MXOBJECTFACTORY_H
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