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20 lines
566 B
C++
20 lines
566 B
C++
#include "realtime.h"
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#include <vec.h>
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// FUNCTION: LEGO1 0x100a5b40
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void CalcLocalTransform(const Vector3& p_posVec, const Vector3& p_dirVec, const Vector3& p_upVec, Matrix4& p_outMatrix)
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{
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float x_axis[3], y_axis[3], z_axis[3];
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NORMVEC3(z_axis, p_dirVec);
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NORMVEC3(y_axis, p_upVec)
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VXV3(x_axis, y_axis, z_axis);
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NORMVEC3(x_axis, x_axis);
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VXV3(y_axis, z_axis, x_axis);
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NORMVEC3(y_axis, y_axis);
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SET4from3(p_outMatrix[0], x_axis, 0);
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SET4from3(p_outMatrix[1], y_axis, 0);
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SET4from3(p_outMatrix[2], z_axis, 0);
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SET4from3(p_outMatrix[3], p_posVec, 1);
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}
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