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deaed23e41
* Implement Helicopter * Fix names * Fix some issues * Disable warning --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
109 lines
2.6 KiB
C++
109 lines
2.6 KiB
C++
#ifndef ROI_H
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#define ROI_H
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// ROI stands for Real-time Object Instance.
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#include "../mxstl/stlcompat.h"
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#include "../realtime/realtime.h"
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#include "compat.h"
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#include "lodlist.h"
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#include "vector.h"
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/*
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* A simple bounding box object with Min and Max accessor methods.
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*/
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class BoundingBox {
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public:
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const Vector3Data& Min() const { return min; }
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Vector3Data& Min() { return min; }
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const Vector3Data& Max() const { return max; }
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Vector3Data& Max() { return max; }
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private:
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Vector3Data min;
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Vector3Data max;
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Vector3Data m_unk0x28;
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Vector3Data m_unk0x3c;
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};
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/*
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* A simple bounding sphere object with center and radius accessor methods.
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*/
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class BoundingSphere {
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public:
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const Vector3Data& Center() const { return center; }
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Vector3Data& Center() { return center; }
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const float& Radius() const { return radius; }
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float& Radius() { return radius; }
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private:
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Vector3Data center;
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float radius;
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};
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/*
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* Abstract base class representing a single LOD version of
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* a geometric object.
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*/
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class LODObject {
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public:
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// LODObject();
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virtual ~LODObject() {}
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virtual float Cost(float pixels_covered) const = 0; // vtable+0x4
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virtual float AveragePolyArea() const = 0; // vtable+0x8
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virtual int NVerts() const = 0; // vtable+0xc
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};
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/*
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* A CompoundObject is simply a set of ROI objects which
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* all together represent a single object with sub-parts.
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*/
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class ROI;
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// typedef std::set<ROI*, std::less<const ROI*> > CompoundObject;
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typedef list<ROI*> CompoundObject;
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/*
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* A ROIList is a list of ROI objects.
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*/
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typedef vector<const ROI*> ROIList;
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/*
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* A simple list of integers.
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* Returned by RealtimeView::SelectLODs as indices into an ROIList.
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*/
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typedef vector<int> IntList;
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// VTABLE: LEGO1 0x100dbc38
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// SIZE 0xc
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class ROI {
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public:
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ROI()
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{
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m_comp = 0;
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m_lods = 0;
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}
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virtual ~ROI()
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{
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// if derived class set the comp and lods, it should delete them
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assert(!m_comp);
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assert(!m_lods);
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}
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virtual float IntrinsicImportance() const = 0; // vtable+0x4
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virtual const Vector3& GetWorldVelocity() const = 0; // vtable+0x8
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virtual const BoundingBox& GetWorldBoundingBox() const = 0; // vtable+0xc
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virtual const BoundingSphere& GetWorldBoundingSphere() const = 0; // vtable+0x10
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const LODListBase* GetLODs() const { return m_lods; }
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const LODObject* GetLOD(int i) const
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{
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assert(m_lods);
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return (*m_lods)[i];
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}
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int GetLODCount() const { return m_lods ? m_lods->Size() : 0; }
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const CompoundObject* GetComp() const { return m_comp; }
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protected:
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CompoundObject* m_comp; // 0x4
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LODListBase* m_lods; // 0x8
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};
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#endif // ROI_H
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