isle-portable/LEGO1/mxdsstill.cpp
Christian Semmler 28f961b86d
Add MxDSAnim, MxDSEvent, MxDSObjectAction, MxDSStill (#112)
* Add MxDSAnim

* Add MxDSEvent, MxDSObjectAction, MxDSStill
2023-08-16 16:38:26 -07:00

41 lines
No EOL
656 B
C++

#include "mxdsstill.h"
DECOMP_SIZE_ASSERT(MxDSStill, 0xb8)
// OFFSET: LEGO1 0x100c98c0
MxDSStill::MxDSStill()
{
this->SetType(MxDSType_Still);
}
// OFFSET: LEGO1 0x100c9a70
MxDSStill::~MxDSStill()
{
}
// OFFSET: LEGO1 0x100c9ac0
void MxDSStill::CopyFrom(MxDSStill &p_dsStill)
{
}
// OFFSET: LEGO1 0x100c9ad0
MxDSStill &MxDSStill::operator=(MxDSStill &p_dsStill)
{
if (this == &p_dsStill)
return *this;
MxDSMediaAction::operator=(p_dsStill);
this->CopyFrom(p_dsStill);
return *this;
}
// OFFSET: LEGO1 0x100c9b00
MxDSAction *MxDSStill::Clone()
{
MxDSStill *clone = new MxDSStill();
if (clone)
*clone = *this;
return clone;
}