isle-portable/LEGO1/lego/legoomni/src/audio
Mark Langen 55299229c2
LegoBuildingManager Round 2 (#890)
* LegoBuildingManager Round 2

* 100% match most of the remaining methods, only
  Tickle and FUN_10030630 remain.

* The interesting finding is that the curious
  members of the LegoBuildingManager form a short
  embedded fixed-length array used to store info
  about current animation of buildings.

* I saw that you removed the SetY which I had
  added to MxMatrix. Agree that this method
  doesn't make sense on MxMatrix, however I've
  added it back to Matrix4. I see the pattern of
  setting / getting the Y component used in enough
  places that I doubt they were just hoping they
  remembered the subscript correctly every time.
  Let me know if you agree or still don't think it
  makes sense to include.

* Formatting

* Order

* Satisfy name checker

* Add beta annotations and adjust style/naming

* Make function STUB

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Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-05-09 15:57:38 +02:00
..
lego3dwavepresenter.cpp LegoCacheSound and related STL (#560) 2024-02-14 00:34:14 +01:00
legocachesoundmanager.cpp Implement/match LegoActor::ParseAction (#785) 2024-04-08 14:23:31 +02:00
legocachsound.cpp LegoBuildingManager Round 2 (#890) 2024-05-09 15:57:38 +02:00
legoloadcachesoundpresenter.cpp (Refactor) Use more forward declarations (#881) 2024-05-03 18:19:12 +02:00
legosoundmanager.cpp (Refactor) Use more forward declarations (#881) 2024-05-03 18:19:12 +02:00
legounknown100d5778.cpp LegoBuildingManager Round 2 (#890) 2024-05-09 15:57:38 +02:00
mxbackgroundaudiomanager.cpp Refactor LegoOmni into LegoMain/Scripts (#883) 2024-05-04 14:06:32 +02:00