isle-portable/LEGO1/omni/include/mxthread.h
Christian Semmler 880ae98f0b Remove dependency on dinput, use SDL keyboard state for navigation (#14)
* WIP

* Use SDL kb state for navigational keys

* Remove linking against dinput
2024-06-25 19:51:12 +02:00

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779 B
C++

#ifndef MXTHREAD_H
#define MXTHREAD_H
#include "compat.h"
#include "mxsemaphore.h"
#include "mxtypes.h"
#include <SDL3/SDL_thread.h>
class MxCore;
// VTABLE: LEGO1 0x100dc860
// SIZE 0x1c
class MxThread {
public:
// Note: Comes before virtual destructor
virtual MxResult Run();
MxResult Start(MxS32 p_stack, MxS32 p_flag);
void Terminate();
void Sleep(MxS32 p_milliseconds);
inline MxBool IsRunning() { return m_running; }
// SYNTHETIC: LEGO1 0x100bf580
// MxThread::`scalar deleting destructor'
protected:
MxThread();
public:
virtual ~MxThread();
private:
static unsigned ThreadProc(void* p_thread);
SDL_Thread* m_thread;
MxBool m_running; // 0x0c
MxSemaphore m_semaphore; // 0x10
protected:
MxCore* m_target; // 0x18
};
#endif // MXTHREAD_H