isle-portable/LEGO1/mxbitmap.cpp
MS 1ae3b07dc2
Checkorder tool to keep functions in original binary order (#228)
* First commit of order tool

* More flexible match on module name. Bugfix on blank_or_comment

* Report inexact offset comments in verbose mode. Bugfix for exact regex

* Refactor checkorder into reusable isledecomp module

* Find bad comments in one pass, add awareness of TEMPLATE

* Refactor of state machine to prepare for reccmp integration

* Use isledecomp lib in reccmp

* Build isledecomp in GH actions, fix mypy complaint

* Ensure unit test cpp files will be ignored by reccmp

* Allow multiple offset markers, pep8 cleanup

* Remove unused variable

* Code style, remove unneeded module and TODO

* Final renaming and type hints

* Fix checkorder issues, add GH action and enforce (#2)

* Fix checkorder issues

* Add GH action

* Test error case

* Works

* Fixes

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2023-11-21 09:44:45 +01:00

395 lines
8.4 KiB
C++

#include "mxbitmap.h"
#include "decomp.h"
DECOMP_SIZE_ASSERT(MxBitmap, 0x20);
DECOMP_SIZE_ASSERT(MxBITMAPINFO, 0x428);
// Bitmap header magic string "BM" (42 4d)
// Sources: https://learn.microsoft.com/en-us/windows/win32/api/wingdi/ns-wingdi-bitmapfileheader, DirectX Complete
// (1998) GLOBAL: LEGO1 0x10102184
MxU16 g_bitmapSignature = TWOCC('B', 'M');
// Bit mask trick to round up to the nearest multiple of four.
// Pixel data may be stored with padding.
// https://learn.microsoft.com/en-us/windows/win32/medfound/image-stride
inline MxLong AlignToFourByte(MxLong p_value)
{
return (p_value + 3) & -4;
}
// Same as the one from legoutil.h, but flipped the other way
// TODO: While it's not outside the realm of possibility that they
// reimplemented Abs for only this file, that seems odd, right?
inline MxLong _Abs(MxLong p_value)
{
return p_value > 0 ? p_value : -p_value;
}
// OFFSET: LEGO1 0x1004e0d0
int MxBitmap::vtable28(int)
{
return -1;
}
// OFFSET: LEGO1 0x100bc980
MxBitmap::MxBitmap()
{
this->m_info = NULL;
this->m_bmiHeader = NULL;
this->m_paletteData = NULL;
this->m_data = NULL;
this->m_isHighColor = FALSE;
this->m_palette = NULL;
}
// OFFSET: LEGO1 0x100bca10
MxBitmap::~MxBitmap()
{
if (this->m_info)
delete m_info;
if (this->m_data)
delete m_data;
if (this->m_palette)
delete m_palette;
}
// OFFSET: LEGO1 0x100bcaa0
MxResult MxBitmap::SetSize(MxS32 p_width, MxS32 p_height, MxPalette* p_palette, MxBool p_isHighColor)
{
MxResult ret = FAILURE;
MxLong size = AlignToFourByte(p_width) * p_height;
m_info = new MxBITMAPINFO;
if (m_info) {
m_data = new MxU8[size];
if (m_data) {
m_bmiHeader = &m_info->bmiHeader;
m_paletteData = m_info->bmiColors;
memset(&m_info->bmiHeader, 0, sizeof(m_info->bmiHeader));
m_bmiHeader->biSize = sizeof(*m_bmiHeader); // should be 40 bytes
m_bmiHeader->biWidth = p_width;
m_bmiHeader->biHeight = p_height;
m_bmiHeader->biPlanes = 1;
m_bmiHeader->biBitCount = 8;
m_bmiHeader->biCompression = 0;
m_bmiHeader->biSizeImage = size;
if (!ImportColorsToPalette(m_paletteData, p_palette)) {
if (!SetBitDepth(p_isHighColor)) {
ret = SUCCESS;
}
}
}
}
if (ret) {
if (m_info) {
delete m_info;
m_info = NULL;
}
if (m_data) {
delete[] m_data;
m_data = NULL;
}
}
return ret;
}
// OFFSET: LEGO1 0x100bcba0
MxResult MxBitmap::ImportBitmapInfo(MxBITMAPINFO* p_info)
{
MxResult result = FAILURE;
MxLong width = p_info->bmiHeader.biWidth;
MxLong height = p_info->bmiHeader.biHeight;
MxLong size = AlignToFourByte(width) * height;
this->m_info = new MxBITMAPINFO;
if (this->m_info) {
this->m_data = new MxU8[size];
if (this->m_data) {
memcpy(this->m_info, p_info, sizeof(*this->m_info));
this->m_bmiHeader = &this->m_info->bmiHeader;
this->m_paletteData = this->m_info->bmiColors;
result = SUCCESS;
}
}
if (result != SUCCESS) {
if (this->m_info) {
delete this->m_info;
this->m_info = NULL;
}
if (this->m_data) {
delete this->m_data;
this->m_data = NULL;
}
}
return result;
}
// OFFSET: LEGO1 0x100bcc40
MxResult MxBitmap::ImportBitmap(MxBitmap* p_bitmap)
{
MxResult result = FAILURE;
this->m_info = new MxBITMAPINFO;
if (this->m_info) {
MxLong height = _Abs(p_bitmap->m_bmiHeader->biHeight);
this->m_data = new MxU8[AlignToFourByte(p_bitmap->m_bmiHeader->biWidth) * height];
if (this->m_data) {
memcpy(this->m_info, p_bitmap->m_info, sizeof(*this->m_info));
height = _Abs(p_bitmap->m_bmiHeader->biHeight);
memcpy(this->m_data, p_bitmap->m_data, AlignToFourByte(p_bitmap->m_bmiHeader->biWidth) * height);
result = SUCCESS;
this->m_bmiHeader = &this->m_info->bmiHeader;
this->m_paletteData = this->m_info->bmiColors;
}
}
if (result != SUCCESS) {
if (this->m_info) {
delete this->m_info;
this->m_info = NULL;
}
if (this->m_data) {
delete this->m_data;
this->m_data = NULL;
}
}
return result;
}
// OFFSET: LEGO1 0x100bcd10
MxLong MxBitmap::Read(const char* p_filename)
{
MxResult result = FAILURE;
HANDLE handle =
CreateFileA(p_filename, GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
if (handle != INVALID_HANDLE_VALUE && !LoadFile(handle))
result = SUCCESS;
if (handle)
CloseHandle(handle);
return result;
}
// OFFSET: LEGO1 0x100bcd60
MxResult MxBitmap::LoadFile(HANDLE p_handle)
{
MxResult result = FAILURE;
DWORD bytesRead;
BITMAPFILEHEADER hdr;
BOOL ret = ReadFile(p_handle, &hdr, sizeof(hdr), &bytesRead, NULL);
if (ret && (hdr.bfType == g_bitmapSignature)) {
this->m_info = new MxBITMAPINFO;
if (this->m_info) {
ret = ReadFile(p_handle, this->m_info, sizeof(*this->m_info), &bytesRead, NULL);
if (ret && (this->m_info->bmiHeader.biBitCount == 8)) {
MxLong size = hdr.bfSize - (sizeof(MxBITMAPINFO) + sizeof(BITMAPFILEHEADER));
this->m_data = new MxU8[size];
if (this->m_data) {
ret = ReadFile(p_handle, this->m_data, size, &bytesRead, NULL);
if (ret) {
this->m_bmiHeader = &this->m_info->bmiHeader;
this->m_paletteData = this->m_info->bmiColors;
if (this->m_info->bmiHeader.biSizeImage == 0) {
MxLong height = _Abs(this->m_info->bmiHeader.biHeight);
this->m_info->bmiHeader.biSizeImage =
AlignToFourByte(this->m_info->bmiHeader.biWidth) * height;
}
result = SUCCESS;
}
}
}
}
}
if (result != SUCCESS) {
if (this->m_info) {
delete this->m_info;
this->m_info = NULL;
}
if (this->m_data) {
delete this->m_data;
this->m_data = NULL;
}
}
return result;
}
// OFFSET: LEGO1 0x100bce70 STUB
void MxBitmap::vtable2c(int, int, int, int, int, int, int)
{
}
// OFFSET: LEGO1 0x100bd020 STUB
void MxBitmap::vtable30(int, int, int, int, int, int, int)
{
}
// OFFSET: LEGO1 0x100bd1c0
MxPalette* MxBitmap::CreatePalette()
{
MxBool success = FALSE;
MxPalette* palette = NULL;
switch (this->m_isHighColor) {
case FALSE:
palette = new MxPalette(this->m_paletteData);
if (palette)
success = TRUE;
break;
case TRUE:
palette = this->m_palette->Clone();
if (palette)
success = TRUE;
break;
}
if (!success && palette) {
delete palette;
palette = NULL;
}
return palette;
}
// OFFSET: LEGO1 0x100bd280
void MxBitmap::ImportPalette(MxPalette* p_palette)
{
// Odd to use a switch on a boolean, but it matches.
switch (this->m_isHighColor) {
case FALSE:
ImportColorsToPalette(this->m_paletteData, p_palette);
break;
case TRUE:
if (this->m_palette) {
delete this->m_palette;
}
this->m_palette = p_palette->Clone();
break;
}
}
// OFFSET: LEGO1 0x100bd2d0
MxResult MxBitmap::SetBitDepth(MxBool p_isHighColor)
{
MxResult ret = FAILURE;
MxPalette* pal = NULL;
if (m_isHighColor == p_isHighColor) {
// no change: do nothing.
ret = SUCCESS;
}
else {
switch (p_isHighColor) {
case FALSE:
ImportColorsToPalette(m_paletteData, m_palette);
if (m_palette)
delete m_palette;
m_palette = NULL;
break;
case TRUE:
pal = NULL;
pal = new MxPalette(m_paletteData);
if (pal) {
m_palette = pal;
// TODO: what is this? zeroing out top half of palette?
MxU16* buf = (MxU16*) m_paletteData;
for (MxU16 i = 0; i < 256; i++) {
buf[i] = i;
}
m_isHighColor = p_isHighColor;
ret = SUCCESS;
}
break;
}
}
// If we were unsuccessful overall but did manage to alloc
// the MxPalette, free it.
if (ret && pal)
delete pal;
return ret;
}
// OFFSET: LEGO1 0x100bd3e0
MxResult MxBitmap::StretchBits(
HDC p_hdc,
MxS32 p_xSrc,
MxS32 p_ySrc,
MxS32 p_xDest,
MxS32 p_yDest,
MxS32 p_destWidth,
MxS32 p_destHeight
)
{
// Compression fix?
if ((this->m_bmiHeader->biCompression != BI_RGB_TOPDOWN) && (0 < this->m_bmiHeader->biHeight)) {
p_ySrc = (this->m_bmiHeader->biHeight - p_destHeight) - p_ySrc;
}
return StretchDIBits(
p_hdc,
p_xDest,
p_yDest,
p_destWidth,
p_destHeight,
p_xSrc,
p_ySrc,
p_destWidth,
p_destHeight,
this->m_data,
(BITMAPINFO*) this->m_info,
this->m_isHighColor,
SRCCOPY
);
}
// OFFSET: LEGO1 0x100bd450
MxResult MxBitmap::ImportColorsToPalette(RGBQUAD* p_rgbquad, MxPalette* p_palette)
{
MxResult ret = FAILURE;
PALETTEENTRY entries[256];
if (p_palette) {
if (p_palette->GetEntries(entries))
return ret;
}
else {
MxPalette local_pal;
if (local_pal.GetEntries(entries))
return ret;
}
for (MxS32 i = 0; i < 256; i++) {
p_rgbquad[i].rgbRed = entries[i].peRed;
p_rgbquad[i].rgbGreen = entries[i].peGreen;
p_rgbquad[i].rgbBlue = entries[i].peBlue;
p_rgbquad[i].rgbReserved = 0;
}
ret = SUCCESS;
return ret;
}