isle-portable/LEGO1/helicopter.h
Nathan M Gilbert 7fc1f8019f
Implement ViewROI and base classes (#287)
* Implement ViewROI and base classes

* Clean up Orientable header

* Move tgl to tgl subdirectory, and use target_include_directories

* Move classes to submodules

* Fix some missed references

* Fix/match UpdateWorldData

* Renaming / removing MxTypes / refactoring

* Consistent naming for Matrix

* Adjust format action

* Add Vector3/Vector4 to Data vector

* Add TGL comment

* Add a comment about Matrix4Impl

* Add ROI comment

---------

Co-authored-by: Anonymous Maarten <anonymous.maarten@gmail.com>
Co-authored-by: Christian Semmler <mail@csemmler.com>
2023-11-19 15:38:07 +01:00

48 lines
1 KiB
C++

#ifndef HELICOPTER_H
#define HELICOPTER_H
#include "helicopterstate.h"
#include "islepathactor.h"
#include "realtime/matrix.h"
// VTABLE 0x100d40f8
// SIZE 0x230
class Helicopter : public IslePathActor {
public:
Helicopter();
// OFFSET: LEGO1 0x10003070
inline virtual const char* ClassName() const override // vtable+0x0c
{
// 0x100f0130
return "Helicopter";
}
// OFFSET: LEGO1 0x10003080
inline virtual MxBool IsA(const char* name) const override // vtable+0x10
{
return !strcmp(name, Helicopter::ClassName()) || IslePathActor::IsA(name);
}
virtual MxResult Create(MxDSObject& p_dsObject) override; // vtable+0x18
virtual void VTable0xe4() override;
// OFFSET: LEGO1 0x10003210 TEMPLATE
// Helicopter::`scalar deleting destructor'
virtual ~Helicopter() override; // vtable+0x0
protected:
Matrix4Data m_unk160;
Matrix4Data m_unk1a8;
undefined4 m_unk1f0;
Vector4Data m_unk1f4;
Vector4Data m_unk20c;
undefined4 m_unk224;
HelicopterState* m_state;
MxAtomId m_unk22c;
private:
void GetState();
};
#endif // HELICOPTER_H