isle-portable/LEGO1/lego/legoomni/include/legostate.h
Christian Semmler c47206617d
Reorganize sources and files (#414)
* Reorganize sources

* Refactor

* Remove relative paths

* Renames

* Fix gitignore

* Remove stuff

* Try fixing format script

* Fix format

* Fix format

* Fix naming script

* Test format

* Fix format
2024-01-08 10:58:49 +01:00

32 lines
857 B
C++

#ifndef LEGOSTATE_H
#define LEGOSTATE_H
#include "decomp.h"
#include "legostream.h"
#include "mxcore.h"
#include "mxstring.h"
// VTABLE: LEGO1 0x100d46c0
class LegoState : public MxCore {
public:
virtual ~LegoState() override; // vtable+0x00
// FUNCTION: LEGO1 0x100060d0
inline virtual const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f01b8
return "LegoState";
}
// FUNCTION: LEGO1 0x100060e0
inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, LegoState::ClassName()) || MxCore::IsA(p_name);
}
virtual MxBool VTable0x14(); // vtable+0x14
virtual MxBool SetFlag(); // vtable+0x18
virtual MxResult VTable0x1c(LegoFileStream* p_legoFileStream); // vtable+0x1C
};
#endif // LEGOSTATE_H