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* d3drm: store LPVOID data instead of DWORD * m_extraCharacterId is an integer, not a pointer * cmake: look for iniparser using config file first, then try our custom module file Our custom module file is still useful. My linux distro does not package the cmake files. * x86's stdcall becomes MS's x64 calling canvention * Fix 64-bit mxdsbuffer pointer arithmetic * Casting from void* to a smaller-sized integer needs an intermediate equally-sized integer * Don't cast address to scalar (this is fishy) * Add mingw64 build to the ci matrix * Ignore -Wdiscarded-qualifiers warning with const vtables * Ignore different 'const' qualifiers with MSVC * Create d3dxof import library for MSVC * DESCRIPTION in .def file(s) is deprecated * Assume mmx is supported on x64, require a test for x86 and disabled on other archs * 32- and 64-bit LEGO1.dll export different symbol names * Introduce d3drm_guid containing the guids of d3drm * Disable __wine_dbg_cdecl * Include d3drm directory with EXCLUDE_FROM_ALL * lego1 leaks d3drm headers * Add dxfile.h * Add 64-bit MSVC to the build matrix * cmake: using ISLE_USE_DX5 means going all-in * Load d3dxof.dll dynamically * cmake: don't emit a warning about bitness anymore
64 lines
2.4 KiB
Modula-2
64 lines
2.4 KiB
Modula-2
; LegoOmni64.def : Declares the module paarameters for the LEGO1.DLL.
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; DESCRIPTION "Lego OMNI Windows Dynamic Link Library"
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EXPORTS
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; EXPORTs really required only.
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?SetCD@MxOmni@@SAXPEBD@Z
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?VariableTable@@YAPEAVMxVariableTable@@XZ
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?SetVariable@MxVariableTable@@QEAAXPEBD0@Z
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?CreateInstance@LegoOmni@@SAXXZ
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?TickleManager@@YAPEAVMxTickleManager@@XZ
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??1MxVideoParam@@QEAA@XZ
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?configureLegoModelPresenter@LegoModelPresenter@@SAXH@Z
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?SetHD@MxOmni@@SAXPEBD@Z
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?QueueEvent@LegoInputManager@@QEAAXW4NotificationId@@EJJE@Z
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?TransitionManager@@YAPEAVMxTransitionManager@@XZ
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??1MxString@@UEAA@XZ
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??0MxOmniCreateParam@@QEAA@PEBDPEAUHWND__@@AEAVMxVideoParam@@VMxOmniCreateFlags@@@Z
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?configureLegoAnimationManager@LegoAnimationManager@@SAXH@Z
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?GetCD@MxOmni@@SAPEBDXZ
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?configureLegoWorldPresenter@LegoWorldPresenter@@SAXH@Z
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?GameState@@YAPEAVLegoGameState@@XZ
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?Streamer@@YAPEAVMxStreamer@@XZ
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??1MxOmniCreateParam@@UEAA@XZ
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?configureLegoROI@LegoROI@@SAXH@Z
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?Lego@@YAPEAVLegoOmni@@XZ
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??0MxVideoParamFlags@@QEAA@XZ
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??0MxDSAction@@QEAA@XZ
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?VideoManager@@YAPEAVLegoVideoManager@@XZ
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?Timer@@YAPEAVMxTimer@@XZ
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?RemoveAll@ViewManager@@QEAAXPEAVViewROI@@@Z
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??4MxAtomId@@QEAAAEAV0@AEBV0@@Z
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?Enable@MxBackgroundAudioManager@@QEAAXE@Z
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?SetDeviceName@MxVideoParam@@QEAAXPEAD@Z
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??0MxVideoParam@@QEAA@XZ
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?SetSavePath@LegoGameState@@QEAAXPEAD@Z
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?MoveCursor@LegoVideoManager@@QEAAXHH@Z
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?SetWaitIndicator@MxTransitionManager@@QEAAXPEAVMxVideoPresenter@@@Z
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?Save@LegoGameState@@QEAAJK@Z
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??1MxDSAction@@UEAA@XZ
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?RemoveWorld@LegoOmni@@QEAAXAEBVMxAtomId@@J@Z
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?GetPrimaryBitDepth@MxDirectDraw@@SAHXZ
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?CreateBackgroundAudio@LegoOmni@@QEAAXXZ
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?SerializePlayersInfo@LegoGameState@@QEAAXF@Z
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?GetInstance@LegoOmni@@SAPEAV1@XZ
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?BackgroundAudioManager@@YAPEAVMxBackgroundAudioManager@@XZ
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?configureLegoPartPresenter@LegoPartPresenter@@SAXHH@Z
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?EnableRMDevice@LegoVideoManager@@QEAAHXZ
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?GetRealTime@MxTimer@@QEAAJXZ
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?SetAtomId@MxDSObject@@UEAAXVMxAtomId@@@Z
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?DestroyInstance@MxOmni@@SAXXZ
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?InputManager@@YAPEAVLegoInputManager@@XZ
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?Open@MxStreamer@@QEAAPEAVMxStreamController@@PEBDG@Z
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?Start@@YAJPEAVMxDSAction@@@Z
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??4MxVideoParam@@QEAAAEAV0@AEBV0@@Z
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?EnableFullScreenMovie@LegoVideoManager@@QEAAXEE@Z
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?configureLegoBuildingManager@LegoBuildingManager@@SAXH@Z
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?SerializeScoreHistory@LegoGameState@@QEAAXF@Z
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?Close@MxStreamer@@QEAAJPEBD@Z
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??0MxOmniCreateFlags@@QEAA@XZ
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??1MxAtomId@@QEAA@XZ
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?SetSound3D@MxOmni@@SAXE@Z
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