mirror of
https://github.com/isledecomp/isle-portable.git
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355 lines
14 KiB
C++
355 lines
14 KiB
C++
#ifndef LEGOPATHCONTROLLER_H
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#define LEGOPATHCONTROLLER_H
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#include "decomp.h"
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#include "geom/legounkown100db7f4.h"
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#include "legopathactor.h"
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#include "legopathboundary.h"
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#include "mxcore.h"
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#include "mxstl/stlcompat.h"
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class LegoAnimPresenter;
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class LegoPathStruct;
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class LegoWorld;
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class MxAtomId;
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class Vector3;
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#if defined(_M_IX86) || defined(__i386__)
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#define COMPARE_POINTER_TYPE MxS32
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#else
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#define COMPARE_POINTER_TYPE MxS32*
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#endif
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// VTABLE: LEGO1 0x100d7da8
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// SIZE 0x40
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struct LegoPathCtrlEdge : public LegoUnknown100db7f4 {
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inline MxU32 FUN_10048c40(const Vector3& p_position);
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};
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struct LegoPathCtrlEdgeCompare {
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MxU32 operator()(const LegoPathCtrlEdge* p_lhs, const LegoPathCtrlEdge* p_rhs) const
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{
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return (COMPARE_POINTER_TYPE) p_lhs < (COMPARE_POINTER_TYPE) p_rhs;
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}
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};
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typedef set<LegoPathCtrlEdge*, LegoPathCtrlEdgeCompare> LegoPathCtrlEdgeSet;
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// VTABLE: LEGO1 0x100d7d60
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// SIZE 0x40
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class LegoPathController : public MxCore {
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public:
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// SIZE 0x08
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struct CtrlBoundary {
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// FUNCTION: LEGO1 0x10046dc0
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CtrlBoundary()
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{
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m_controller = NULL;
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m_boundary = NULL;
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}
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LegoPathController* m_controller; // 0x00
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LegoPathBoundary* m_boundary; // 0x04
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};
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// SIZE 0x08
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struct CtrlEdge {
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// FUNCTION: LEGO1 0x10046dd0
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CtrlEdge()
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{
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m_controller = NULL;
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m_edge = NULL;
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}
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LegoPathController* m_controller; // 0x00
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LegoUnknown100db7f4* m_edge; // 0x04
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};
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LegoPathController();
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~LegoPathController() override { Destroy(); }
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MxResult Tickle() override; // vtable+08
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// FUNCTION: LEGO1 0x10045110
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const char* ClassName() const override // vtable+0x0c
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{
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// STRING: LEGO1 0x100f11b8
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return "LegoPathController";
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}
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// FUNCTION: LEGO1 0x10045120
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MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, LegoPathController::ClassName()) || MxCore::IsA(p_name);
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}
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// SYNTHETIC: LEGO1 0x10045740
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// LegoPathController::`scalar deleting destructor'
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virtual MxResult Create(MxU8* p_data, const Vector3& p_location, const MxAtomId& p_trigger); // vtable+0x14
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virtual void Destroy(); // vtable+0x18
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MxResult PlaceActor(
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LegoPathActor* p_actor,
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const char* p_name,
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MxS32 p_src,
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float p_srcScale,
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MxS32 p_dest,
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float p_destScale
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);
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MxResult PlaceActor(
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LegoPathActor* p_actor,
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LegoAnimPresenter* p_presenter,
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Vector3& p_position,
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Vector3& p_direction
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);
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MxResult PlaceActor(LegoPathActor* p_actor);
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MxResult RemoveActor(LegoPathActor* p_actor);
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void FUN_100468f0(LegoAnimPresenter* p_presenter);
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void FUN_10046930(LegoAnimPresenter* p_presenter);
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MxResult FUN_10046b30(LegoPathBoundary*& p_boundaries, MxS32& p_numL);
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LegoPathBoundary* GetPathBoundary(const char* p_name);
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void Enable(MxBool p_enable);
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void FUN_10046bb0(LegoWorld* p_world);
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MxResult FUN_10048310(
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LegoPathEdgeContainer* p_grec,
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const Vector3& p_oldPosition,
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const Vector3& p_oldDirection,
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LegoPathBoundary* p_oldBoundary,
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const Vector3& p_newPosition,
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const Vector3& p_newDirection,
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LegoPathBoundary* p_newBoundary,
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LegoU8 p_mask,
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MxFloat* p_param9
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);
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MxS32 FUN_1004a240(
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LegoPathEdgeContainer& p_grec,
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Vector3& p_v1,
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Vector3& p_v2,
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float p_f1,
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LegoUnknown100db7f4*& p_edge,
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LegoPathBoundary*& p_boundary
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);
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MxResult FUN_1004a380(
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Vector3& p_param1,
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Vector3& p_param2,
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Mx3DPointFloat* p_param3,
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LegoPathBoundary*& p_boundary,
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MxFloat& p_param5
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);
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static MxResult Init();
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static MxResult Reset();
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// FUNCTION: BETA10 0x100cf580
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static LegoUnknown100db7f4* GetControlEdgeA(MxS32 p_index) { return g_ctrlEdgesA[p_index].m_edge; }
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// FUNCTION: BETA10 0x100cf5b0
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static LegoPathBoundary* GetControlBoundaryA(MxS32 p_index) { return g_ctrlBoundariesA[p_index].m_boundary; }
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// These two are an educated guess because BETA10 does not have the g_ctrl.*B globals
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static LegoUnknown100db7f4* GetControlEdgeB(MxS32 p_index) { return g_ctrlEdgesB[p_index].m_edge; }
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static LegoPathBoundary* GetControlBoundaryB(MxS32 p_index) { return g_ctrlBoundariesB[p_index].m_boundary; }
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private:
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void FUN_10046970();
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MxResult Read(LegoStorage* p_storage);
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MxResult ReadStructs(LegoStorage* p_storage);
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MxResult ReadEdges(LegoStorage* p_storage);
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MxResult ReadBoundaries(LegoStorage* p_storage);
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static MxResult ReadVector(LegoStorage* p_storage, Mx3DPointFloat& p_vec);
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static MxResult ReadVector(LegoStorage* p_storage, Mx4DPointFloat& p_vec);
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// FUNCTION: BETA10 0x100c16f0
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static MxU32 IsBetween(MxFloat p_v, MxFloat p_a, MxFloat p_b)
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{
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if (p_a <= p_b) {
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return p_v >= p_a && p_v <= p_b;
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}
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else {
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return p_v <= p_a && p_v >= p_b;
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}
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}
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// FUNCTION: BETA10 0x100c17a0
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static MxU32 FUN_100c17a0(MxFloat p_v1, MxFloat p_v2, MxFloat p_a, MxFloat p_b)
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{
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assert(IsBetween(p_v1, p_a, p_b));
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assert(IsBetween(p_v2, p_a, p_b));
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if (p_a <= p_b) {
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return p_v1 < p_v2;
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}
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else {
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return p_v1 > p_v2;
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}
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}
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LegoPathBoundary* m_boundaries; // 0x08
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LegoPathCtrlEdge* m_edges; // 0x0c
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Mx3DPointFloat* m_unk0x10; // 0x10
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LegoPathStruct* m_structs; // 0x14
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MxU16 m_numL; // 0x18
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MxU16 m_numE; // 0x1a
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MxU16 m_numN; // 0x1c
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MxU16 m_numT; // 0x1e
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LegoPathCtrlEdgeSet m_pfsE; // 0x20
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LegoPathActorSet m_actors; // 0x30
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// Names verified by BETA10
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static CtrlBoundary* g_ctrlBoundariesA;
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static CtrlEdge* g_ctrlEdgesA;
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static const char* g_unk0x100f42f0[];
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static const char* g_unk0x100f4330[];
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static CtrlBoundary* g_ctrlBoundariesB;
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static CtrlEdge* g_ctrlEdgesB;
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};
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// clang-format off
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// TEMPLATE: LEGO1 0x1001fd70
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// _Tree<LegoPathActor *,LegoPathActor *,set<LegoPathActor *,LegoPathActorSetCompare,allocator<LegoPathActor *> >::_Kfn,LegoPathActorSetCompare,allocator<LegoPathActor *> >::_Lbound
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// TEMPLATE: LEGO1 0x1002c4a0
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// _Tree<LegoPathActor *,LegoPathActor *,set<LegoPathActor *,LegoPathActorSetCompare,allocator<LegoPathActor *> >::_Kfn,LegoPathActorSetCompare,allocator<LegoPathActor *> >::_Buynode
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// TEMPLATE: LEGO1 0x100451a0
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// _Tree<LegoPathCtrlEdge *,LegoPathCtrlEdge *,set<LegoPathCtrlEdge *,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::_Kfn,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::~_Tree<LegoPathCtrlEdge *,LegoPathCtrlEdge *,set<LegoPathCtrlEdge *,LegoPathControl
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// TEMPLATE: LEGO1 0x10045270
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// _Tree<LegoPathCtrlEdge *,LegoPathCtrlEdge *,set<LegoPathCtrlEdge *,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::_Kfn,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::iterator::_Inc
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// TEMPLATE: LEGO1 0x100452b0
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// ?erase@?$_Tree@PAULegoPathCtrlEdge@@PAU1@U_Kfn@?$set@PAULegoPathCtrlEdge@@ULegoPathCtrlEdgeCompare@@V?$allocator@PAULegoPathCtrlEdge@@@@@@ULegoPathCtrlEdgeCompare@@V?$allocator@PAULegoPathCtrlEdge@@@@@@QAE?AViterator@1@V21@@Z
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// TEMPLATE: LEGO1 0x10045700
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// _Tree<LegoPathCtrlEdge *,LegoPathCtrlEdge *,set<LegoPathCtrlEdge *,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::_Kfn,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::_Erase
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// TEMPLATE: LEGO1 0x100457e0
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// Set<LegoPathCtrlEdge *,LegoPathCtrlEdgeCompare>::~Set<LegoPathCtrlEdge *,LegoPathCtrlEdgeCompare>
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// TEMPLATE: LEGO1 0x10045830
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// set<LegoPathCtrlEdge *,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::~set<LegoPathCtrlEdge *,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >
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// TEMPLATE: LEGO1 0x10046640
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// _Tree<LegoAnimPresenter *,LegoAnimPresenter *,set<LegoAnimPresenter *,LegoAnimPresenterSetCompare,allocator<LegoAnimPresenter *> >::_Kfn,LegoAnimPresenterSetCompare,allocator<LegoAnimPresenter *> >::find
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// TEMPLATE: LEGO1 0x100468c0
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// _Tree<LegoPathActor *,LegoPathActor *,set<LegoPathActor *,LegoPathActorSetCompare,allocator<LegoPathActor *> >::_Kfn,LegoPathActorSetCompare,allocator<LegoPathActor *> >::_Ubound
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// TEMPLATE: LEGO1 0x10047550
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// _Tree<LegoPathCtrlEdge *,LegoPathCtrlEdge *,set<LegoPathCtrlEdge *,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::_Kfn,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::_Insert
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// TEMPLATE: LEGO1 0x100474e0
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// _Tree<LegoPathCtrlEdge *,LegoPathCtrlEdge *,set<LegoPathCtrlEdge *,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::_Kfn,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::iterator::_Dec
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// TEMPLATE: LEGO1 0x10047530
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// _Tree<LegoPathCtrlEdge *,LegoPathCtrlEdge *,set<LegoPathCtrlEdge *,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::_Kfn,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::_Buynode
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// TEMPLATE: LEGO1 0x100477d0
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// _Tree<LegoPathCtrlEdge *,LegoPathCtrlEdge *,set<LegoPathCtrlEdge *,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::_Kfn,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::_Lrotate
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// TEMPLATE: LEGO1 0x10047830
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// _Tree<LegoPathCtrlEdge *,LegoPathCtrlEdge *,set<LegoPathCtrlEdge *,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::_Kfn,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::_Rrotate
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// SYNTHETIC: LEGO1 0x10047940
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// LegoPathCtrlEdge::`vector deleting destructor'
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// SYNTHETIC: LEGO1 0x100479d0
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// LegoPathCtrlEdge::LegoPathCtrlEdge
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// SYNTHETIC: LEGO1 0x10047a30
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// LegoPathCtrlEdge::~LegoPathCtrlEdge
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// SYNTHETIC: LEGO1 0x10047ae0
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// LegoUnknown100db7f4::~LegoUnknown100db7f4
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// TEMPLATE: LEGO1 0x10048f00
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// list<LegoBoundaryEdge,allocator<LegoBoundaryEdge> >::begin
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// TEMPLATE: LEGO1 0x10048f10
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// list<LegoBoundaryEdge,allocator<LegoBoundaryEdge> >::insert
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// TEMPLATE: LEGO1 0x10048f70
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// list<LegoBoundaryEdge,allocator<LegoBoundaryEdge> >::erase
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// TEMPLATE: LEGO1 0x10048fc0
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// _Tree<LegoPathCtrlEdge *,LegoPathCtrlEdge *,set<LegoPathCtrlEdge *,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::_Kfn,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::_Tree<LegoPathCtrlEdge *,LegoPathCtrlEdge *,set<LegoPathCtrlEdge *,Le
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// TEMPLATE: LEGO1 0x10049160
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// ?erase@?$_Tree@PAULegoPathCtrlEdge@@PAU1@U_Kfn@?$set@PAULegoPathCtrlEdge@@ULegoPathCtrlEdgeCompare@@V?$allocator@PAULegoPathCtrlEdge@@@@@@ULegoPathCtrlEdgeCompare@@V?$allocator@PAULegoPathCtrlEdge@@@@@@QAEIABQAULegoPathCtrlEdge@@@Z
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// TEMPLATE: LEGO1 0x10049290
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// _Tree<LegoPathCtrlEdge *,LegoPathCtrlEdge *,set<LegoPathCtrlEdge *,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::_Kfn,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::find
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// TEMPLATE: LEGO1 0x100492f0
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// _Tree<LegoPathCtrlEdge *,LegoPathCtrlEdge *,set<LegoPathCtrlEdge *,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::_Kfn,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::_Copy
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// TEMPLATE: LEGO1 0x10049370
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// _Tree<LegoPathCtrlEdge *,LegoPathCtrlEdge *,set<LegoPathCtrlEdge *,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::_Kfn,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::_Ubound
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// TEMPLATE: LEGO1 0x100493a0
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// list<LegoBEWithFloat,allocator<LegoBEWithFloat> >::~list<LegoBEWithFloat,allocator<LegoBEWithFloat> >
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// TEMPLATE: LEGO1 0x10049410
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// list<LegoBEWithFloat,allocator<LegoBEWithFloat> >::insert
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// TEMPLATE: LEGO1 0x10049470
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// list<LegoBEWithFloat,allocator<LegoBEWithFloat> >::_Buynode
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// TEMPLATE: LEGO1 0x100494a0
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// _Tree<LegoBEWithFloat *,LegoBEWithFloat *,multiset<LegoBEWithFloat *,LegoBEWithFloatComparator,allocator<LegoBEWithFloat *> >::_Kfn,LegoBEWithFloatComparator,allocator<LegoBEWithFloat *> >::iterator::_Inc
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// TEMPLATE: LEGO1 0x100494e0
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// _Tree<LegoBEWithFloat *,LegoBEWithFloat *,multiset<LegoBEWithFloat *,LegoBEWithFloatComparator,allocator<LegoBEWithFloat *> >::_Kfn,LegoBEWithFloatComparator,allocator<LegoBEWithFloat *> >::~_Tree<LegoBEWithFloat *,LegoBEWithFloat *,multiset<LegoBEWithFlo
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// TEMPLATE: LEGO1 0x100495b0
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// _Tree<LegoBEWithFloat *,LegoBEWithFloat *,multiset<LegoBEWithFloat *,LegoBEWithFloatComparator,allocator<LegoBEWithFloat *> >::_Kfn,LegoBEWithFloatComparator,allocator<LegoBEWithFloat *> >::insert
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// TEMPLATE: LEGO1 0x10049840
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// _Tree<LegoBEWithFloat *,LegoBEWithFloat *,multiset<LegoBEWithFloat *,LegoBEWithFloatComparator,allocator<LegoBEWithFloat *> >::_Kfn,LegoBEWithFloatComparator,allocator<LegoBEWithFloat *> >::iterator::_Dec
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// TEMPLATE: LEGO1 0x10049890
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// _Tree<LegoBEWithFloat *,LegoBEWithFloat *,multiset<LegoBEWithFloat *,LegoBEWithFloatComparator,allocator<LegoBEWithFloat *> >::_Kfn,LegoBEWithFloatComparator,allocator<LegoBEWithFloat *> >::erase
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// TEMPLATE: LEGO1 0x10049cf0
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// _Tree<LegoBEWithFloat *,LegoBEWithFloat *,multiset<LegoBEWithFloat *,LegoBEWithFloatComparator,allocator<LegoBEWithFloat *> >::_Kfn,LegoBEWithFloatComparator,allocator<LegoBEWithFloat *> >::_Buynode
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// TEMPLATE: LEGO1 0x10049d50
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// _Tree<LegoBEWithFloat *,LegoBEWithFloat *,multiset<LegoBEWithFloat *,LegoBEWithFloatComparator,allocator<LegoBEWithFloat *> >::_Kfn,LegoBEWithFloatComparator,allocator<LegoBEWithFloat *> >::_Init
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// TEMPLATE: LEGO1 0x10049e00
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// _Tree<LegoBEWithFloat *,LegoBEWithFloat *,multiset<LegoBEWithFloat *,LegoBEWithFloatComparator,allocator<LegoBEWithFloat *> >::_Kfn,LegoBEWithFloatComparator,allocator<LegoBEWithFloat *> >::_Insert
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// TEMPLATE: LEGO1 0x10049d10
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// _Tree<LegoBEWithFloat *,LegoBEWithFloat *,multiset<LegoBEWithFloat *,LegoBEWithFloatComparator,allocator<LegoBEWithFloat *> >::_Kfn,LegoBEWithFloatComparator,allocator<LegoBEWithFloat *> >::_Erase
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// TEMPLATE: LEGO1 0x1004a090
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// _Tree<LegoBEWithFloat *,LegoBEWithFloat *,multiset<LegoBEWithFloat *,LegoBEWithFloatComparator,allocator<LegoBEWithFloat *> >::_Kfn,LegoBEWithFloatComparator,allocator<LegoBEWithFloat *> >::_Lrotate
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// TEMPLATE: LEGO1 0x1004a0f0
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// _Tree<LegoBEWithFloat *,LegoBEWithFloat *,multiset<LegoBEWithFloat *,LegoBEWithFloatComparator,allocator<LegoBEWithFloat *> >::_Kfn,LegoBEWithFloatComparator,allocator<LegoBEWithFloat *> >::_Rrotate
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// TEMPLATE: LEGO1 0x1004a150
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// List<LegoBEWithFloat>::~List<LegoBEWithFloat>
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// TEMPLATE: LEGO1 0x1004a1a0
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// Multiset<LegoBEWithFloat *,LegoBEWithFloatComparator>::~Multiset<LegoBEWithFloat *,LegoBEWithFloatComparator>
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// TEMPLATE: LEGO1 0x1004a1f0
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// multiset<LegoBEWithFloat *,LegoBEWithFloatComparator,allocator<LegoBEWithFloat *> >::~multiset<LegoBEWithFloat *,LegoBEWithFloatComparator,allocator<LegoBEWithFloat *> >
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// TEMPLATE: LEGO1 0x1004a760
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// ?_Construct@@YAXPAPAULegoBEWithFloat@@ABQAU1@@Z
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// TEMPLATE: LEGO1 0x1004a780
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// ?_Construct@@YAXPAPAULegoPathCtrlEdge@@ABQAU1@@Z
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// GLOBAL: LEGO1 0x100f4360
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// _Tree<LegoPathCtrlEdge *,LegoPathCtrlEdge *,set<LegoPathCtrlEdge *,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::_Kfn,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::_Nil
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// GLOBAL: LEGO1 0x100f4364
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// _Tree<LegoBEWithFloat *,LegoBEWithFloat *,multiset<LegoBEWithFloat *,LegoBEWithFloatComparator,allocator<LegoBEWithFloat *> >::_Kfn,LegoBEWithFloatComparator,allocator<LegoBEWithFloat *> >::_Nil
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// clang-format on
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#endif // LEGOPATHCONTROLLER_H
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