isle-portable/LEGO1/lego/legoomni/src/actors/islepathactor.cpp
Christian Semmler cd39e71597
Implement/match LegoAnimationManager::Notify (#875)
* Implement/match LegoAnimationManager::Notify

* Rename notification type
2024-05-01 15:00:42 +02:00

130 lines
2.5 KiB
C++

#include "islepathactor.h"
#include "legoanimationmanager.h"
#include "legonavcontroller.h"
#include "legopathboundary.h"
#include "legoutils.h"
#include "misc.h"
#include "mxnotificationparam.h"
DECOMP_SIZE_ASSERT(IslePathActor, 0x160)
// FUNCTION: LEGO1 0x1001a200
IslePathActor::IslePathActor()
{
m_world = NULL;
m_unk0x13c = 6.0;
m_unk0x15c = 1.0;
m_unk0x158 = 0;
}
// FUNCTION: LEGO1 0x1001a280
MxResult IslePathActor::Create(MxDSAction& p_dsAction)
{
return MxEntity::Create(p_dsAction);
}
// FUNCTION: LEGO1 0x1001a2a0
void IslePathActor::Destroy(MxBool p_fromDestructor)
{
if (!p_fromDestructor) {
LegoPathActor::Destroy(FALSE);
}
}
// FUNCTION: LEGO1 0x1001a2c0
MxLong IslePathActor::Notify(MxParam& p_param)
{
MxLong ret = 0;
switch (((MxNotificationParam&) p_param).GetType()) {
case c_notificationType0:
ret = VTable0xd0();
break;
case c_notificationType11:
ret = VTable0xcc();
break;
case c_notificationClick:
ret = VTable0xd4((LegoControlManagerEvent&) p_param);
break;
case c_notificationEndAnim:
ret = VTable0xd8((LegoEndAnimNotificationParam&) p_param);
break;
case c_notificationType19:
ret = VTable0xdc((MxType19NotificationParam&) p_param);
break;
}
return ret;
}
// FUNCTION: LEGO1 0x1001a350
void IslePathActor::VTable0xe0()
{
m_roi->SetVisibility(FALSE);
if (CurrentActor() != this) {
m_unk0x15c = NavController()->GetMaxLinearVel();
m_unk0x158 = CurrentActor();
if (m_unk0x158) {
m_unk0x158->ResetWorldTransform(FALSE);
m_unk0x158->SetUserNavFlag(FALSE);
}
}
AnimationManager()->FUN_10061010(0);
if (!m_cameraFlag) {
ResetWorldTransform(TRUE);
SetUserNavFlag(TRUE);
NavController()->ResetLinearVel(m_unk0x13c);
SetCurrentActor(this);
FUN_1001b660();
FUN_10010c30();
}
}
// STUB: LEGO1 0x1001a3f0
void IslePathActor::VTable0xe4()
{
// TODO
}
// STUB: LEGO1 0x1001b2a0
void IslePathActor::VTable0xe8(LegoGameState::Area, MxBool, MxU8)
{
// TODO
}
// FUNCTION: LEGO1 0x1001b5b0
void IslePathActor::VTable0xec(MxMatrix p_transform, LegoPathBoundary* p_boundary, MxBool p_reset)
{
if (m_world) {
m_world->FUN_1001fc80(this);
m_world->Remove(this);
VideoManager()->Get3DManager()->GetLego3DView()->Remove(*m_roi);
}
m_world = CurrentWorld();
if (p_reset) {
VTable0xe0();
}
m_world->FUN_1001fa70(this);
p_boundary->AddActor(this);
if (m_actorId != GameState()->GetActorId()) {
m_world->Add(this);
}
m_roi->FUN_100a58f0(p_transform);
if (m_cameraFlag) {
FUN_1003eda0();
FUN_10010c30();
}
}
// STUB: LEGO1 0x1001b660
void IslePathActor::FUN_1001b660()
{
// TODO
}