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c9db98c4c3
* Fix writing/reading of game state * Match existing state serialization functions
32 lines
567 B
C++
32 lines
567 B
C++
#include "racestate.h"
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DECOMP_SIZE_ASSERT(RaceStateEntry, 0x06)
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// TODO: Must be 0x2c but current structure is incorrect
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// DECOMP_SIZE_ASSERT(RaceState, 0x2c)
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// STUB: LEGO1 0x10015f30
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RaceState::RaceState()
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{
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// TODO
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}
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// STUB: LEGO1 0x10016140
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MxResult RaceState::Serialize(LegoFile* p_legoFile)
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{
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// TODO
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return LegoState::Serialize(p_legoFile);
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}
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// FUNCTION: LEGO1 0x10016280
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RaceStateEntry* RaceState::GetState(MxU8 p_id)
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{
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for (MxS16 i = 0;; i++) {
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if (i >= 5) {
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return NULL;
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}
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if (m_state[i].m_id == p_id) {
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return m_state + i;
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}
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}
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}
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