isle-portable/LEGO1/lego/legoomni/src/race/racestate.cpp
Christian Semmler c9db98c4c3
Fix writing/reading of game state (#834)
* Fix writing/reading of game state

* Match existing state serialization functions
2024-04-21 15:42:08 +02:00

32 lines
567 B
C++

#include "racestate.h"
DECOMP_SIZE_ASSERT(RaceStateEntry, 0x06)
// TODO: Must be 0x2c but current structure is incorrect
// DECOMP_SIZE_ASSERT(RaceState, 0x2c)
// STUB: LEGO1 0x10015f30
RaceState::RaceState()
{
// TODO
}
// STUB: LEGO1 0x10016140
MxResult RaceState::Serialize(LegoFile* p_legoFile)
{
// TODO
return LegoState::Serialize(p_legoFile);
}
// FUNCTION: LEGO1 0x10016280
RaceStateEntry* RaceState::GetState(MxU8 p_id)
{
for (MxS16 i = 0;; i++) {
if (i >= 5) {
return NULL;
}
if (m_state[i].m_id == p_id) {
return m_state + i;
}
}
}