isle-portable/LEGO1/lego/legoomni/include/hospitalstate.h
Christian Semmler c9db98c4c3
Fix writing/reading of game state (#834)
* Fix writing/reading of game state

* Match existing state serialization functions
2024-04-21 15:42:08 +02:00

49 lines
1.1 KiB
C++

#ifndef HOSPITALSTATE_H
#define HOSPITALSTATE_H
#include "decomp.h"
#include "legostate.h"
// VTABLE: LEGO1 0x100d97a0
// SIZE 0x18
class HospitalState : public LegoState {
public:
// SIZE 0x04
struct Unknown0x08 {
undefined4 m_unk0x00; // 0x00
};
HospitalState();
~HospitalState() override {}
// FUNCTION: LEGO1 0x10076400
inline const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f0480
return "HospitalState";
}
// FUNCTION: LEGO1 0x10076410
inline MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, HospitalState::ClassName()) || LegoState::IsA(p_name);
}
MxResult Serialize(LegoFile* p_legoFile) override; // vtable+0x1c
// SYNTHETIC: LEGO1 0x100764c0
// HospitalState::`scalar deleting destructor'
friend class Hospital;
private:
Unknown0x08 m_unk0x08; // 0x08
MxS16 m_unk0x0c; // 0x0c
MxS16 m_unk0x0e; // 0x0e
MxS16 m_unk0x10; // 0x10
MxS16 m_unk0x12; // 0x12
MxS16 m_unk0x14; // 0x14
MxS16 m_unk0x16; // 0x16
};
#endif // HOSPITALSTATE_H