mirror of
https://github.com/isledecomp/isle-portable.git
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c9210c02fb
* Bootstrap LegoLOD, implement/match ViewManager::FUN_100a66a0 * Fixes * Try fix * Try this * Fix
208 lines
4.9 KiB
C++
208 lines
4.9 KiB
C++
#include "legoroi.h"
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#include "tgl/d3drm/impl.h"
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#include <string.h>
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DECOMP_SIZE_ASSERT(LegoROI, 0x108)
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DECOMP_SIZE_ASSERT(TimeROI, 0x10c)
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DECOMP_SIZE_ASSERT(LODObject, 0x04)
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DECOMP_SIZE_ASSERT(ViewLOD, 0x0c)
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DECOMP_SIZE_ASSERT(LegoLOD, 0x20)
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inline IDirect3DRM2* GetD3DRM(Tgl::Renderer* pRenderer);
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// SIZE 0x14
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typedef struct {
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const char* m_name;
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int m_red;
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int m_green;
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int m_blue;
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int m_unk0x10;
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} ROIColorAlias;
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// GLOBAL: LEGO1 0x100dbe28
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const double g_normalizeByteToFloat = 1.0 / 255;
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// GLOBAL: LEGO1 0x101011b0
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ROIColorAlias g_roiColorAliases[22] = {
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{"lego black", 0x21, 0x21, 0x21, 0}, {"lego black f", 0x21, 0x21, 0x21, 0},
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{"lego black flat", 0x21, 0x21, 0x21, 0}, {"lego blue", 0x00, 0x54, 0x8c, 0},
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{"lego blue flat", 0x00, 0x54, 0x8c, 0}, {"lego brown", 0x4a, 0x23, 0x1a, 0},
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{"lego brown flt", 0x4a, 0x23, 0x1a, 0}, {"lego brown flat", 0x4a, 0x23, 0x1a, 0},
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{"lego drk grey", 0x40, 0x40, 0x40, 0}, {"lego drk grey flt", 0x40, 0x40, 0x40, 0},
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{"lego dk grey flt", 0x40, 0x40, 0x40, 0}, {"lego green", 0x00, 0x78, 0x2d, 0},
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{"lego green flat", 0x00, 0x78, 0x2d, 0}, {"lego lt grey", 0x82, 0x82, 0x82, 0},
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{"lego lt grey flt", 0x82, 0x82, 0x82, 0}, {"lego lt grey fla", 0x82, 0x82, 0x82, 0},
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{"lego red", 0xcb, 0x12, 0x20, 0}, {"lego red flat", 0xcb, 0x12, 0x20, 0},
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{"lego white", 0xfa, 0xfa, 0xfa, 0}, {"lego white flat", 0xfa, 0xfa, 0xfa, 0},
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{"lego yellow", 0xff, 0xb9, 0x00, 0}, {"lego yellow flat", 0xff, 0xb9, 0x00, 0},
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};
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// GLOBAL: LEGO1 0x10101368
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int g_roiConfig = 100;
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// GLOBAL: LEGO1 0x101013ac
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ROIHandler g_someHandlerFunction = NULL;
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// GLOBAL: LEGO1 0x101013d4
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LPDIRECT3DRMMATERIAL g_unk0x101013d4 = NULL;
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// FUNCTION: LEGO1 0x100a81c0
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void LegoROI::configureLegoROI(int p_roiConfig)
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{
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g_roiConfig = p_roiConfig;
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}
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// FUNCTION: LEGO1 0x100a81d0
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LegoROI::LegoROI(Tgl::Renderer* p_renderer) : ViewROI(p_renderer, NULL)
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{
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m_unk0xd4 = NULL;
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m_name = NULL;
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m_unk0x104 = NULL;
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}
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// FUNCTION: LEGO1 0x100a82d0
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LegoROI::LegoROI(Tgl::Renderer* p_renderer, ViewLODList* p_lodList) : ViewROI(p_renderer, p_lodList)
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{
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m_unk0xd4 = NULL;
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m_name = NULL;
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m_unk0x104 = NULL;
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}
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// FUNCTION: LEGO1 0x100a83c0
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LegoROI::~LegoROI()
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{
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if (comp) {
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CompoundObject::iterator iterator;
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for (iterator = comp->begin(); !(iterator == comp->end()); ++iterator) {
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ROI* child = *iterator;
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delete child;
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}
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delete comp;
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comp = 0;
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}
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if (m_name) {
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delete[] m_name;
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}
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}
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// STUB: LEGO1 0x100a84a0
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LegoResult LegoROI::Read(
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OrientableROI* p_unk0xd4,
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Tgl::Renderer* p_renderer,
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ViewLODListManager* p_viewLODListManager,
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LegoTextureContainer* p_textureContainer,
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LegoStorage* p_storage
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)
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{
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return SUCCESS;
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}
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// STUB: LEGO1 0x100a90f0
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LegoResult LegoROI::SetFrame(LegoAnim* p_anim, LegoTime p_time)
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{
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return SUCCESS;
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}
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// FUNCTION: LEGO1 0x100a9a50
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TimeROI::TimeROI(Tgl::Renderer* p_renderer, ViewLODList* p_lodList, LegoTime p_time) : LegoROI(p_renderer, p_lodList)
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{
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m_time = p_time;
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}
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// FUNCTION: LEGO1 0x100a9bf0
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unsigned char LegoROI::CallTheHandlerFunction(
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char* p_param,
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float& p_red,
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float& p_green,
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float& p_blue,
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float& p_other
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)
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{
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// TODO
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if (p_param == NULL) {
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return FALSE;
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}
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if (g_someHandlerFunction) {
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char buf[32];
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if (g_someHandlerFunction(p_param, buf, 32)) {
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p_param = buf;
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}
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}
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return ColorAliasLookup(p_param, p_red, p_green, p_blue, p_other);
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}
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// FUNCTION: LEGO1 0x100a9c50
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unsigned char LegoROI::ColorAliasLookup(char* p_param, float& p_red, float& p_green, float& p_blue, float& p_other)
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{
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// TODO: this seems awfully hacky for these devs. is there a dynamic way
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// to represent `the end of this array` that would improve this?
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unsigned int i = 0;
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do {
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if (strcmpi(g_roiColorAliases[i].m_name, p_param) == 0) {
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p_red = g_roiColorAliases[i].m_red * g_normalizeByteToFloat;
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p_green = g_roiColorAliases[i].m_green * g_normalizeByteToFloat;
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p_blue = g_roiColorAliases[i].m_blue * g_normalizeByteToFloat;
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p_other = g_roiColorAliases[i].m_unk0x10 * g_normalizeByteToFloat;
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return TRUE;
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}
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i++;
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} while ((int*) &g_roiColorAliases[i] < &g_roiConfig);
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return FALSE;
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}
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// FUNCTION: LEGO1 0x100a9d30
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void LegoROI::SetSomeHandlerFunction(ROIHandler p_func)
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{
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g_someHandlerFunction = p_func;
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}
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// FUNCTION: LEGO1 0x100a9e10
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void LegoROI::SetDisplayBB(int p_displayBB)
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{
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// Intentionally empty function
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}
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// FUNCTION: LEGO1 0x100aa340
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float LegoROI::IntrinsicImportance() const
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{
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return .5;
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}
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// STUB: LEGO1 0x100aa350
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void LegoROI::UpdateWorldBoundingVolumes()
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{
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// TODO
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}
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// FUNCTION: LEGO1 0x100aa380
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LegoLOD::LegoLOD(Tgl::Renderer* p_renderer) : ViewLOD(p_renderer)
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{
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if (g_unk0x101013d4 == NULL) {
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GetD3DRM(p_renderer)->CreateMaterial(10.0, &g_unk0x101013d4);
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}
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m_unk0x0c = 0;
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m_unk0x10 = 0;
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m_unk0x14 = 0;
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m_numPolys = 0;
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m_unk0x1c = 0;
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}
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// STUB: LEGO1 0x100aa450
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LegoLOD::~LegoLOD()
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{
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// TODO
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}
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inline IDirect3DRM2* GetD3DRM(Tgl::Renderer* pRenderer)
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{
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return ((TglImpl::RendererImpl*) pRenderer)->ImplementationData();
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}
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