mirror of
https://github.com/isledecomp/isle-portable.git
synced 2024-11-23 07:58:21 -05:00
c9db98c4c3
* Fix writing/reading of game state * Match existing state serialization functions
38 lines
905 B
C++
38 lines
905 B
C++
#ifndef LEGOACT2STATE_H
|
|
#define LEGOACT2STATE_H
|
|
|
|
#include "legostate.h"
|
|
|
|
// VTABLE: LEGO1 0x100d4a70
|
|
// SIZE 0x10
|
|
class LegoAct2State : public LegoState {
|
|
public:
|
|
~LegoAct2State() override {}
|
|
|
|
// FUNCTION: LEGO1 0x1000df80
|
|
inline const char* ClassName() const override // vtable+0x0c
|
|
{
|
|
// STRING: LEGO1 0x100f0428
|
|
return "LegoAct2State";
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x1000df90
|
|
inline MxBool IsA(const char* p_name) const override // vtable+0x10
|
|
{
|
|
return !strcmp(p_name, LegoAct2State::ClassName()) || LegoState::IsA(p_name);
|
|
}
|
|
|
|
MxBool IsSerializable() override; // vtable+0x14
|
|
|
|
// SYNTHETIC: LEGO1 0x1000e040
|
|
// LegoAct2State::`scalar deleting destructor'
|
|
|
|
inline undefined4 GetUnknown0x08() { return m_unk0x08; }
|
|
inline void SetUnknown0x0c(undefined p_unk0x0c) { m_unk0x0c = p_unk0x0c; }
|
|
|
|
private:
|
|
undefined4 m_unk0x08; // 0x08
|
|
undefined m_unk0x0c; // 0x0c
|
|
};
|
|
|
|
#endif // LEGOACT2STATE_H
|