mirror of
https://github.com/isledecomp/isle-portable.git
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177 lines
4.2 KiB
C++
177 lines
4.2 KiB
C++
#ifndef MXVECTOR_H
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#define MXVECTOR_H
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#include "mxtypes.h"
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#include <vec.h>
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// VTABLE 0x100d4288
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// SIZE 0x8
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class MxVector2 {
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public:
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// OFFSET: LEGO1 0x1000c0f0
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inline MxVector2(float* p_data) { this->SetData(p_data); }
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// vtable + 0x00 (no virtual destructor)
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virtual void AddScalarImpl(float p_value) = 0;
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virtual void AddVectorImpl(float* p_value) = 0;
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virtual void SubVectorImpl(float* p_value) = 0;
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virtual void MullScalarImpl(float* p_value) = 0;
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// vtable + 0x10
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virtual void MullVectorImpl(float* p_value) = 0;
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virtual void DivScalarImpl(float* p_value) = 0;
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virtual float DotImpl(float* p_a, float* p_b) const = 0;
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// OFFSET: LEGO1 0x10002060
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virtual void SetData(float* p_data) { this->m_data = p_data; }
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// vtable + 0x20
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virtual void EqualsImpl(float* p_data) = 0;
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virtual const float* GetData() const;
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virtual float* GetData();
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virtual void Clear() = 0;
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// vtable + 0x30
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virtual float Dot(MxVector2* p_a, float* p_b) const;
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virtual float Dot(float* p_a, MxVector2* p_b) const;
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virtual float Dot(MxVector2* p_a, MxVector2* p_b) const;
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virtual float Dot(float* p_a, float* p_b) const;
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// vtable + 0x40
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virtual float LenSquared() const = 0;
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virtual MxResult Unitize();
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// vtable + 0x48
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virtual void AddVector(MxVector2* p_other);
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virtual void AddVector(float* p_other);
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virtual void AddScalar(float p_value);
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// vtable + 0x54
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virtual void SubVector(MxVector2* p_other);
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virtual void SubVector(float* p_other);
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// vtable + 0x5C
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virtual void MullScalar(float* p_value);
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virtual void MullVector(MxVector2* p_other);
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virtual void MullVector(float* p_other);
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virtual void DivScalar(float* p_value);
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// vtable + 0x6C
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virtual void SetVector(MxVector2* p_other);
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virtual void SetVector(float* p_other);
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inline float& operator[](size_t idx) { return m_data[idx]; }
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inline const float& operator[](size_t idx) const { return m_data[idx]; }
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protected:
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float* m_data;
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};
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// VTABLE 0x100d4518
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// SIZE 0x8
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class MxVector3 : public MxVector2 {
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public:
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inline MxVector3(float* p_data) : MxVector2(p_data) {}
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void AddScalarImpl(float p_value);
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void AddVectorImpl(float* p_value);
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void SubVectorImpl(float* p_value);
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void MullScalarImpl(float* p_value);
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void MullVectorImpl(float* p_value);
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void DivScalarImpl(float* p_value);
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float DotImpl(float* p_a, float* p_b) const;
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void EqualsImpl(float* p_data);
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void Clear();
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float LenSquared() const;
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// vtable + 0x74
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virtual void EqualsCrossImpl(float* p_a, float* p_b);
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virtual void EqualsCross(float* p_a, MxVector3* p_b);
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virtual void EqualsCross(MxVector3* p_a, float* p_b);
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virtual void EqualsCross(MxVector3* p_a, MxVector3* p_b);
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virtual void EqualsScalar(float* p_value);
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inline void Fill(float p_value) { EqualsScalar(&p_value); }
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};
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// VTABLE 0x100d45a0
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// SIZE 0x8
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class MxVector4 : public MxVector3 {
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public:
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inline MxVector4(float* p_data) : MxVector3(p_data) {}
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void AddScalarImpl(float p_value);
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void AddVectorImpl(float* p_value);
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void SubVectorImpl(float* p_value);
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void MullScalarImpl(float* p_value);
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void MullVectorImpl(float* p_value);
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void DivScalarImpl(float* p_value);
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float DotImpl(float* p_a, float* p_b) const;
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void EqualsImpl(float* p_data);
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void Clear();
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float LenSquared() const;
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void EqualsScalar(float* p_value);
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// vtable + 0x84
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virtual void SetMatrixProduct(MxVector4* p_a, float* p_b);
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virtual void SetMatrixProductImpl(float* p_vec, float* p_mat);
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virtual MxResult NormalizeQuaternion();
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virtual void UnknownQuaternionOp(MxVector4* p_a, MxVector4* p_b);
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};
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// VTABLE 0x100d4488
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// SIZE 0x14
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class MxVector3Data : public MxVector3 {
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public:
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inline MxVector3Data() : MxVector3(storage) {}
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inline MxVector3Data(float p_x, float p_y, float p_z) : MxVector3(storage), x(p_x), y(p_y), z(p_z) {}
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union {
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float storage[3];
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struct {
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float x;
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float y;
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float z;
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};
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};
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void CopyFrom(MxVector3Data& p_other)
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{
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EqualsImpl(p_other.m_data);
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float* dest = this->storage;
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float* src = p_other.storage;
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for (size_t i = sizeof(storage) / sizeof(float); i > 0; --i)
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*dest++ = *src++;
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}
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};
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// VTABLE 0x100d41e8
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// SIZE 0x18
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class MxVector4Data : public MxVector4 {
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public:
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inline MxVector4Data() : MxVector4(storage) {}
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union {
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float storage[4];
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struct {
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float x;
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float y;
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float z;
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float w;
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};
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};
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};
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#endif // MXVECTOR_H
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