isle-portable/LEGO1/lego/legoomni/include/legocameracontroller.h
Christian Semmler c47206617d
Reorganize sources and files (#414)
* Reorganize sources

* Refactor

* Remove relative paths

* Renames

* Fix gitignore

* Remove stuff

* Try fixing format script

* Fix format

* Fix format

* Fix naming script

* Test format

* Fix format
2024-01-08 10:58:49 +01:00

35 lines
919 B
C++

#ifndef LEGOCAMERACONTROLLER_H
#define LEGOCAMERACONTROLLER_H
#include "mxcore.h"
#include "realtime/matrix.h"
#include "realtime/vector.h"
// VTABLE: LEGO1 0x100d57b0
// SIZE 0xc8
class LegoCameraController : public MxCore {
public:
LegoCameraController();
virtual ~LegoCameraController() override; // vtable+0x0
// FUNCTION: LEGO1 0x10011ec0
inline virtual const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f0850
return "LegoCameraController";
}
// FUNCTION: LEGO1 0x10011ed0
inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, ClassName()) || MxCore::IsA(p_name);
}
void LookAt(Vector3Impl& p_at, Vector3Impl& p_dir, Vector3Impl& p_up);
void FUN_100123e0(Matrix4Data& p_transform, MxU32);
Vector3Data& FUN_10012740();
Vector3Data& FUN_100127f0();
Vector3Data& FUN_100128a0();
};
#endif // LEGOCAMERACONTROLLER_H