isle-portable/LEGO1/lego/legoomni/include/legoentity.h
Misha c2da041f40
Implement a few legoworld methods (#430)
* Push changes

* Update legoworld.cpp

* Update legoworld.cpp

* Minor style fixes

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-01-13 21:00:11 +01:00

75 lines
2.8 KiB
C++

#ifndef LEGOENTITY_H
#define LEGOENTITY_H
#include "decomp.h"
#include "extra.h"
#include "mxdsobject.h"
#include "mxentity.h"
#include "realtime/vector.h"
#include "roi/legoroi.h"
// VTABLE: LEGO1 0x100d4858
// SIZE 0x68 (probably)
class LegoEntity : public MxEntity {
public:
// Inlined at 0x100853f7
inline LegoEntity() { Init(); }
__declspec(dllexport) virtual ~LegoEntity() override; // vtable+0x0
virtual MxLong Notify(MxParam& p_param) override; // vtable+0x4
// FUNCTION: LEGO1 0x1000c2f0
inline const char* ClassName() const override // vtable+0xc
{
// STRING: LEGO1 0x100f0064
return "LegoEntity";
}
// FUNCTION: LEGO1 0x1000c300
inline MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, LegoEntity::ClassName()) || MxEntity::IsA(p_name);
}
virtual MxResult Create(MxDSAction& p_dsAction); // vtable+0x18
virtual void Destroy(MxBool p_fromDestructor); // vtable+0x1c
virtual void ParseAction(char*); // vtable+0x20
virtual void SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2); // vtable+0x24
virtual void SetWorldTransform(const Vector3& p_loc, const Vector3& p_dir,
const Vector3& p_up); // vtable+0x28
virtual void ResetWorldTransform(MxBool p_inVehicle); // vtable+0x2c
// FUNCTION: LEGO1 0x10001090
virtual void SetWorldSpeed(MxFloat p_worldSpeed) { m_worldSpeed = p_worldSpeed; } // vtable+0x30
virtual void VTable0x34(); // vtable+0x34
virtual void VTable0x38(); // vtable+0x38
virtual void VTable0x3c(); // vtable+0x3c
virtual void VTable0x40(); // vtable+0x40
virtual void VTable0x44(); // vtable+0x44
virtual void VTable0x48(); // vtable+0x48
virtual void VTable0x4c(); // vtable+0x4c
void FUN_10010c30();
void SetLocation(Mx3DPointFloat& p_location, Mx3DPointFloat& p_direction, Mx3DPointFloat& p_up, MxBool);
protected:
void Init();
void SetWorld();
undefined m_unk0x10;
undefined m_unk0x11;
Mx3DPointFloat m_worldLocation; // 0x14
Mx3DPointFloat m_worldDirection; // 0x28
Mx3DPointFloat m_worldUp; // 0x3c
MxFloat m_worldSpeed; // 0x50
LegoROI* m_roi; // 0x54
MxBool m_cameraFlag; // 0x58
undefined m_unk0x59;
// For tokens from the extra string that look like this:
// "Action:openram;\lego\scripts\Race\CarRaceR;0"
ExtraActionType m_actionType; // 0x5c
char* m_actionArgString; // 0x60
MxS32 m_actionArgNumber; // 0x64
};
#endif // LEGOENTITY_H