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ac19539d0f
* Implement/match `Act3Shark` functions * Naming
55 lines
1.3 KiB
C++
55 lines
1.3 KiB
C++
#ifndef ACT3SHARK_H
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#define ACT3SHARK_H
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#include "legoanimactor.h"
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class Act3;
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class Act3Ammo;
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// VTABLE: LEGO1 0x100d7920 LegoPathActor
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// VTABLE: LEGO1 0x100d79f0 LegoAnimActor
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// SIZE 0x1a8
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class Act3Shark : public LegoAnimActor {
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public:
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Act3Shark();
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// FUNCTION: LEGO1 0x100430d0
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const char* ClassName() const override // vtable+0x0c
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{
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// STRING: LEGO1 0x100f03a0
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return "Act3Shark";
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}
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void ParseAction(char*) override; // vtable+0x20
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void VTable0x70(float p_time) override; // vtable+0x70
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// LegoAnimActor vtable
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virtual MxResult FUN_10042ce0(Act3Ammo* p_ammo); // vtable+0x10
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MxFloat GetUnknown0x2c() { return m_unk0x2c; }
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void SetUnknown0x2c(MxFloat p_unk0x2c) { m_unk0x2c = p_unk0x2c; }
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// SYNTHETIC: LEGO1 0x10043030
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// Act3Shark::`scalar deleting destructor'
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private:
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list<Act3Ammo*> m_unk0x1c; // 0x1c
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undefined4 m_unk0x28; // 0x28
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MxFloat m_unk0x2c; // 0x2c
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Act3* m_a3; // 0x30
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LegoAnimActorStruct* m_unk0x34; // 0x34
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LegoROI* m_unk0x38; // 0x38
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Mx3DPointFloat m_unk0x3c; // 0x3c
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};
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// TEMPLATE: LEGO1 0x10042c20
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// list<Act3Ammo *,allocator<Act3Ammo *> >::~list<Act3Ammo *,allocator<Act3Ammo *> >
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// TEMPLATE: LEGO1 0x10042c90
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// List<Act3Ammo *>::~List<Act3Ammo *>
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// GLOBAL: LEGO1 0x100d7918
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// Act3Shark::`vbtable'
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#endif // ACT3SHARK_H
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